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  • Secularism and its Ambiguities : Four Case Studies
    Secularism and its Ambiguities : Four Case Studies

    In the best micro-historical tradition, Carlo Ginzburg, himself one of the founders and icons of this genre of historiography, dissects four moments of European intellectual history.This book relives the experience that participants in the Natalie Zemon Davis Lecture Series at the Budapest campus of Central European University had in 2019 listening to Ginzburg's eloquent and engaging discourses.For the purposes of this volume he has re-edited and completed the leporello of cases charged with the inherent ambiguity between secularism and religions. Secularism is often identified with rejection or at least distancing from the sacred.However, if one assumes that secularism also appropriates and reworks the sacred, its ambiguities come to the fore.The dilemma accompanies the reception of La Boétie's Servitude volontaire between 1574 and today.Before Walter Benjamin, the lesser-known 19th-century Léon de Laborde defended the profanity of reproducing the arts.The tension around the secular pervades the case of the College de Sociologie (Paris, 1937-1939), an attempt to analyze the ideological components of fascism.The fourth lecture approaches a much-discussed contemporary phenomenon – fake news – from a long-term perspective.To what extent are some disturbing features of the world we live in the result of a long, tortuous, unpredictable trajectory?

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  • Ambiguities of Domination : Politics, Rhetoric, and Symbols in Contemporary Syria
    Ambiguities of Domination : Politics, Rhetoric, and Symbols in Contemporary Syria

    Treating rhetoric and symbols as central rather than peripheral to politics, Lisa Wedeen's groundbreaking book offers a compelling counterargument to those who insist that politics is primarily about material interests and the groups advocating for them.During the thirty-year rule of President Hafiz al-Asad's regime, his image was everywhere.In newspapers, on television, and during orchestrated spectacles.Asad was praised as the "father," the "gallant knight," even the country's "premier pharmacist." Yet most Syrians, including those who create the official rhetoric, did not believe its claims.Why would a regime spend scarce resources on a personality cult whose content is patently spurious? Wedeen shows how such flagrantly fictitious claims were able to produce a politics of public dissimulation in which citizens acted as if they revered the leader.By inundating daily life with tired symbolism, the regime exercised a subtle, yet effective form of power.The cult worked to enforce obedience, induce complicity, isolate Syrians from one another, and set guidelines for public speech and behavior. Wedeen's ethnographic research demonstrates how Syrians recognized the disciplinary aspects of the cult and sought to undermine them.In a new preface, Wedeen discusses the uprising against the Syrian regime that began in 2011 and questions the usefulness of the concept of legitimacy in trying to analyze and understand authoritarian regimes.

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  • Streaming Music : Practices, Media, Cultures
    Streaming Music : Practices, Media, Cultures

    Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.

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  • Content Production for Digital Media : An Introduction
    Content Production for Digital Media : An Introduction

    This book provides an introduction to digital media content production in the twenty-first century.It explores the kinds of content production that are undertaken in professions that include journalism, public relations and marketing.The book provides an insight into content moderation and addresses the legal and ethical issues that content producers face, as well as how these issues can be effectively managed.Chapters also contain interviews with media professionals, and quizzes that allow readers to consolidate the knowledge they have gathered through their reading of that chapter.

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  • Are there ambiguities in other languages as well? Can you give examples?

    Yes, ambiguities can exist in other languages as well. For example, in Spanish, the word "brazo" can mean both "arm" and "branch," leading to potential confusion in certain contexts. In Japanese, the word "ko" can mean "child" or "small," creating ambiguity in sentences where it is used. These examples demonstrate that ambiguities can arise in various languages, and it is important to consider context and tone to understand the intended meaning.

  • What are the ambiguities in the concept of a k-vector space in linear algebra in general?

    The concept of a k-vector space in linear algebra can be ambiguous in several ways. One ambiguity arises from the fact that the field k can be any arbitrary field, such as the real numbers, complex numbers, or finite fields. This means that the properties and operations defined for a k-vector space can vary depending on the choice of the field. Another ambiguity arises from the fact that a k-vector space is defined in terms of vector addition and scalar multiplication, but the specific properties and axioms that these operations must satisfy can differ slightly depending on the source or textbook. This can lead to confusion about the precise definition and properties of a k-vector space. Additionally, the concept of a k-vector space can be ambiguous in the context of applications, as different fields may have different interpretations and implications for the vectors and vector spaces used in a particular problem.

  • What entertainment media and entertainment electronics are available?

    There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.

  • Is Baroque music serious music or entertainment music?

    Baroque music can be seen as both serious music and entertainment music. On one hand, it was often composed for religious or ceremonial purposes, and its intricate compositions and use of counterpoint demonstrate a high level of musical sophistication. On the other hand, Baroque music was also performed in social settings and was meant to entertain and delight audiences. Its lively rhythms and expressive melodies were often used for dancing and other forms of entertainment. Therefore, Baroque music can be appreciated for its serious artistic qualities as well as its ability to provide enjoyment and entertainment.

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  • Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
    Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media

    How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.

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  • Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
    Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media

    How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.

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  • The Arena Concert : Music, Media and Mass Entertainment
    The Arena Concert : Music, Media and Mass Entertainment

    The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne.The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.The arena concert becomes the “real time” centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space.The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means. Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century.This volume finds out why.

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  • Screens Producing & Media Operations : Advanced Practice for Media Server and Video Content Preparation
    Screens Producing & Media Operations : Advanced Practice for Media Server and Video Content Preparation

    Media servers have established themselves as the dominant video playback tool for live events; however, the practice of delivering content to these systems and the structure of the media operations team is still evolving.This book outlines a workflow for video content delivery and describes team communication that can be applied to any entertainment production including: television specials, concert touring, corporate events, theater, as well as special events, film, large audience marketing events, and multi-screen permanent installations.This workflow is hardware and software independent, designed to evolve with future technologies as they become established in the field of multi-screen production, and has been proven professionally by the author and her peers over a decade of productions.The methodology presented will provide insights beneficial to students and current practitioners of media server technology, screens producers, and video content developers.Using real world examples of internationally recognized productions, a foundation is laid for best practices in Media Operations. Additional content, including full-color versions of the images inside the book, is available online.

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  • Is a 16 Mbit line sufficient for online gaming/streaming?

    A 16 Mbit line may be sufficient for online gaming and streaming, but it may not provide the best experience, especially if multiple devices are using the internet at the same time. Online gaming and streaming typically require a stable and fast internet connection to minimize lag and buffering. For a smoother experience, a higher bandwidth such as 25-50 Mbit may be more suitable, especially for high-definition streaming and competitive gaming. Additionally, factors such as network congestion and latency can also impact the overall performance of online gaming and streaming.

  • Which PC is best suited for gaming, streaming, and video editing?

    A high-performance PC with a powerful processor (such as an Intel Core i9 or AMD Ryzen 9), a dedicated graphics card (like an NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT), ample RAM (at least 16GB), and fast storage (SSD) would be best suited for gaming, streaming, and video editing. These components will ensure smooth gameplay, seamless streaming, and fast video rendering capabilities. Additionally, a good cooling system and high-quality monitor are also important for an optimal experience.

  • Which PC laptop is good for video editing, gaming, and streaming?

    A good PC laptop for video editing, gaming, and streaming would be the ASUS ROG Zephyrus G14. It features a powerful AMD Ryzen 9 processor and NVIDIA GeForce RTX 2060 graphics card, making it capable of handling demanding video editing software and high-end gaming. Additionally, its compact and lightweight design makes it convenient for streaming on the go. The laptop also has a high-quality display and good cooling system, ensuring a smooth and immersive experience for all three activities.

  • What would be good PC parts for gaming, streaming, and video editing?

    For gaming, streaming, and video editing, it's important to have a powerful CPU such as an Intel Core i7 or AMD Ryzen 7 for multitasking and processing heavy workloads. A high-end graphics card like an NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT would be ideal for smooth gaming and video rendering. Additionally, at least 16GB of RAM (preferably 32GB) and a fast SSD for storage are essential for quick data access and smooth performance. Lastly, a reliable power supply and a good cooling system are important to ensure stability and longevity of the system during intense usage.

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