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  • Media Consumption Pyramid
    Media Consumption Pyramid


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  • Media Consumption Pyramid
    Media Consumption Pyramid


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  • Value and the Media : Cultural Production and Consumption in Digital Markets
    Value and the Media : Cultural Production and Consumption in Digital Markets

    Value is seldom discussed in its own right, though it is of utmost importance to our relations with media texts and cultural objects, as we constantly make judgements of various kinds with respect to them.This book focuses on how value - aesthetic, political and social and economic value - is produced in contemporary media and cultural production.Contending that value is not constituted by the essence of a thing, but is rather produced in social relations, through negotiations and justifications, Value and the Media discusses changes in the cultural industries over the past two decades, emphasising the rise of new, digital media, and the opportunities that these afford for the production and consumption of media texts and objects. Richly illustrated with examples from the UK, USA and Europe, this volume explores a range of media: both old mass media and new personal media, with a constant focus on the importance of both for our understanding of the changes that have occurred on the media landscape and their implications for the production of value.As such, this book will be of interest to social scientists and theorists working in the fields of cultural and media studies, popular culture, and consumption.

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  • Collaborative Media : Production, Consumption, and Design Interventions
    Collaborative Media : Production, Consumption, and Design Interventions

    A thorough analysis of contemporary digital media practices, showing how people increasingly not only consume but also produce and even design media.With many new forms of digital media-including such popular social media as Facebook, Twitter, and Flickr-the people formerly known as the audience no longer only consume but also produce and even design media.Jonas Loewgren and Bo Reimer term this phenomenon collaborative media, and in this book they investigate the qualities and characteristics of these forms of media in terms of what they enable people to do.They do so through an interdisciplinary research approach that combines the social sciences and humanities traditions of empirical and theoretical work with practice-based, design-oriented interventions.Loewgren and Reimer offer analysis and a series of illuminating case studies-examples of projects in collaborative media that range from small multidisciplinary research experiments to commercial projects used by millions of people.Loewgren and Reimer discuss the case studies at three levels of analysis: society and the role of collaborative media in societal change; institutions and the relationship of collaborative media with established media structures; and tribes, the nurturing of small communities within a large technical infrastructure.They conclude by advocating an interventionist turn within social analysis and media design.

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  • What is the mobile data consumption of music streaming?

    The mobile data consumption of music streaming can vary depending on the quality of the audio being streamed. On average, streaming music at a standard quality of 128 kbps (kilobits per second) can consume around 0.5 MB (megabytes) of data per minute. However, streaming music at higher quality levels, such as 320 kbps, can consume up to 2 MB of data per minute. It's important for users to be aware of their data limits and adjust their streaming quality accordingly to manage their data consumption.

  • What is the electricity consumption when streaming Waipu.tv?

    The electricity consumption when streaming Waipu.tv will depend on the device being used to stream the content. Generally, streaming video content on devices such as smartphones, tablets, or laptops consumes around 2-10 watts of electricity. However, streaming on larger devices such as smart TVs or gaming consoles may consume more electricity, ranging from 30-250 watts. It's important to consider the energy efficiency of the device and the duration of streaming when estimating electricity consumption.

  • Does excessive media consumption make you stupid?

    Excessive media consumption can potentially have negative effects on cognitive abilities and critical thinking skills if it leads to a lack of balance in one's daily activities. Spending too much time on passive media consumption, such as mindlessly scrolling through social media or binge-watching TV shows, can limit opportunities for intellectual stimulation and learning. However, it's important to note that not all media consumption is inherently detrimental, as engaging with educational content, news, and thought-provoking media can actually enhance knowledge and critical thinking abilities. Ultimately, the impact of media consumption on intelligence depends on the type of content being consumed and the balance with other activities in one's life.

  • How do you manage your media consumption?

    I manage my media consumption by setting specific time limits for different types of media. I prioritize consuming news and educational content, and limit my time on social media and entertainment. I also make use of tools such as screen time limits and website blockers to help me stay disciplined. Additionally, I try to diversify the sources of media I consume to get a well-rounded perspective on different topics.

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  • Fuel Consumption and Consumption Optimization
    Fuel Consumption and Consumption Optimization

    The aim of this work, consisting of 9 individual, self-contained booklets, is to describe commercial vehicle technology in a way that is clear, concise and illustrative.Compact and easy to understand, it provides an overview of the technology that goes into modern commercial vehicles. Starting from the customer's fundamental requirements, the characteristics and systems that define the design of the vehicles are presented knowledgeably in a series of articles, each of which can be read and studied on their own.In this volume, Fuel Consumption and Consumption Optimization, the main focus is placed on the factors for optimizing consumption in the conventional vehicle.Fuel consumption can be optimized by four different factors: the technology of the vehicle, the conditions of its operation, the behavior of the driver and the maintenance and upkeep of the vehicle.These aspects are described in a way that is easily understood for training and practical application.

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  • Reading Audio Readers : Book Consumption in the Streaming Age
    Reading Audio Readers : Book Consumption in the Streaming Age

    The first computational study of reading to focus on audiobooks, this book uses a unique and substantial set of reader consumption data to show how audiobooks and digital streaming platforms affect our literary culture.Offering an academic perspective on the kind of user data hoard we associate with tech companies, it asks: when it comes to audiobooks, what do people really read, and how and when do they read it?Tracking hundreds of thousands of readers on the level per user and hour, Reading Audio Readers combines computational methods from cultural analytics with theoretical perspectives from book history, publishing studies, and media studies.In doing so, it provides new insights into reading practices in digital platforms, the effects of the audiobook boom, and the business-models for book publishing and distribution in the age of streamed audio.

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  • Consumption
    Consumption

    This book provides a clear and wide-ranging overview of consumption as a sociological concept.Arguing that consumption is both an unavoidable part of life and an ongoing dialectical process, it gives a critical assessment of a range of theoretical approaches to the study of consumption and the possibilities these frameworks can offer. Consumption is something we all do. It is not just another word for shopping. When we eat and drink, or when we read a book or watch TV, or visit an art gallery or spend an evening in a pub, we are consuming.There is not ‘a world of consumption’ that some of us do not enter.We are all consumers and consumption must be regarded as an important sociological concept as a result.Consumption is also connected to notions of ‘agency’ - what people do, rather than what is done to them or made available to them for their doings.Before the critical focus on consumption, it was assumed that the meaning and use of things was dictated by how they were produced or by their simple mute materiality.Focusing on consumption challenges this way of thinking: rather than the mute and predictable end point of production, it is rethought as an activity, a process, something we do that involves use and meaning.It is how most of us intervene in culture. This thought-provoking yet accessible book offers a valuable introduction of the concept of consumption for researchers and undergraduate and postgraduate students in a range of fields within the humanities and social sciences, including sociology, history, anthropology, English, media and cultural studies.

    Price: 19.99 £ | Shipping*: 3.99 £
  • The Routledge Handbook of Digital Consumption
    The Routledge Handbook of Digital Consumption

    Since the publication of the ground-breaking first edition, there has been an exponential growth in research and literature about the digital world and its enormous potential benefits and threats.Fully revised and updated, this new edition brings together an expertly curated and authoritative overview of the impact and emerging horizons of digital consumption. Divided into sections, it addresses key topics including digital entertainment, self-representation, communication, Big Data, digital spirituality, online surveillance, and algorithmic advertising.It explores developments such as consumer data collection techniques, peer-to-peer payment systems, augmented reality, and AI-enhanced consumer well-being, as well as digital transgression, secrecy, crypto-currencies, NFTs, and cultural concerns such as the spread of conspiracy theories and fake news.From digital influencers, digital nomads, and digital neo-tribalism to robots and cyborgs, it explores existences that blur boundaries between humans and machines, reality and the metaverse, and the emerging "technoculture" – a state of all-encompassing digital being. This unique volume is an essential resource for scholars, practitioners, and policy makers, and will continue to provide a new generation of readers with a deep understanding of the universe of digital consumption.

    Price: 43.99 £ | Shipping*: 0.00 £
  • What is a synonym for media consumption?

    A synonym for media consumption is "media intake." This term refers to the act of consuming or absorbing various forms of media, such as news, entertainment, and information, through different channels like television, radio, internet, and print. It encompasses the process of engaging with and processing media content.

  • What does music consumption look like?

    Music consumption today looks very different from how it did in the past. With the rise of streaming services like Spotify, Apple Music, and YouTube, people now have access to a vast library of music at their fingertips. This has led to a shift from purchasing physical albums or digital downloads to streaming music on-demand. Additionally, social media and music sharing platforms have made it easier for artists to reach a wider audience and for fans to discover new music. Overall, music consumption has become more convenient, diverse, and accessible than ever before.

  • What does the media consumption of teenagers look like?

    The media consumption of teenagers is diverse and constantly evolving. Many teenagers spend a significant amount of time on social media platforms, such as Instagram, Snapchat, and TikTok, where they engage with a wide range of content including videos, photos, and influencer posts. Additionally, teenagers also consume a variety of entertainment content through streaming services like Netflix, YouTube, and Spotify. They also use online platforms for news and information, often accessing it through their smartphones. Overall, the media consumption of teenagers is characterized by a high level of digital engagement and a preference for on-demand and personalized content.

  • What is the data consumption of GTA Online?

    The data consumption of GTA Online can vary depending on the platform and the specific activities being performed in the game. On average, playing GTA Online can consume around 80-150 MB of data per hour. However, this number can increase if the player is engaging in activities that require more data, such as online multiplayer modes or downloading updates. It is recommended to monitor data usage while playing GTA Online to avoid exceeding data limits.

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