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  • Streaming Music : Practices, Media, Cultures
    Streaming Music : Practices, Media, Cultures

    Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.

    Price: 43.99 £ | Shipping*: 0.00 £
  • Quiz Cube - Music Quiz
    Quiz Cube - Music Quiz

    This music quiz covers every era, every artist! Test your knowledge of the music you love with this trivia chart challenge! 744 pop-tastic trivia questions from the 1960's through to the present day.Answers are on the back of the card and two points are scored for every correct answer.Comes in a funky cool box which has a pop up lid and is perfect for giving as a gift.Contains 248 cards (744 questions) plus a set of game rules.

    Price: 12.00 £ | Shipping*: 3.99 £
  • Music & Light Magic Cube Game
    Music & Light Magic Cube Game

    Keep the little ones entertained using the Music and Light Magic Cube Game This fun light-up game cube also makes sounds and plays music Line up the colours and tap the different buttons to win Great for keeping kids busy on their own or taking turns as a family Fun, bright and easy to get to grips with  With compact dimensions so it's perfect for taking on the go Dimensions: 7.5cm x 7.5cm x 7.5cm Materials: plastic Powered by 3 x AAA batteries (not included) Suitable for children aged 8+ Save 58% on the Music and Light Magic Cube Game - now only 24.99 pounds

    Price: 24.99 £ | Shipping*: £
  • Music & Light Magic Cube Game
    Music & Light Magic Cube Game

    Keep the little ones entertained using the Music and Light Magic Cube Game This fun light-up game cube also makes sounds and plays music Line up the colours and tap the different buttons to win Great for keeping kids busy on their own or taking turns as a family Fun, bright and easy to get to grips with  With compact dimensions so it's perfect for taking on the go Dimensions: 7.5cm x 7.5cm x 7.5cm Materials: plastic Powered by 3 x AAA batteries (not included) Suitable for children aged 8+ Save 58% on the Music and Light Magic Cube Game - now only 24.99 pounds

    Price: 24.99 £ | Shipping*: £
  • Content Production for Digital Media : An Introduction
    Content Production for Digital Media : An Introduction

    This book provides an introduction to digital media content production in the twenty-first century.It explores the kinds of content production that are undertaken in professions that include journalism, public relations and marketing.The book provides an insight into content moderation and addresses the legal and ethical issues that content producers face, as well as how these issues can be effectively managed.Chapters also contain interviews with media professionals, and quizzes that allow readers to consolidate the knowledge they have gathered through their reading of that chapter.

    Price: 69.99 £ | Shipping*: 0.00 £
  • The Arena Concert : Music, Media and Mass Entertainment
    The Arena Concert : Music, Media and Mass Entertainment

    The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne.The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.The arena concert becomes the “real time” centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space.The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means. Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century.This volume finds out why.

    Price: 140.00 £ | Shipping*: 0.00 £
  • Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
    Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media

    How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.

    Price: 91.00 £ | Shipping*: 0.00 £
  • Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
    Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media

    How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.

    Price: 28.95 £ | Shipping*: 0.00 £

Similar search terms for Cube:


  • 'What do you think of Cube Entertainment?'

    Cube Entertainment is a well-established entertainment company in South Korea known for managing popular K-pop artists such as BTOB, (G)I-DLE, and Pentagon. They have a strong track record of producing successful music and talented artists. However, the company has also faced some controversies and challenges in the past. Overall, Cube Entertainment has made a significant impact on the K-pop industry and continues to be a prominent player in the global music market.

  • Which cube corresponds to the cube net?

    The cube net corresponds to cube B. Cube B has the same arrangement of squares as the cube net, with each face of the cube represented on the net. The cube net can be folded to form cube B, making it the corresponding cube.

  • Why do we say "sugar cube" and "ice cube" when a sugar cube is a cube made of sugar and an ice cube is a cube made of ice?

    We use the term "sugar cube" and "ice cube" to describe the shape and size of the object, rather than its composition. The word "cube" refers to a three-dimensional shape with six equal square faces, and it is used to describe the shape of both the sugar and ice. The material that makes up the cube is specified by the word "sugar" or "ice" that precedes it. This allows us to differentiate between different types of cubes while still using a common term to describe their shape.

  • How to program the Rubik's Cube magic cube?

    To program the Rubik's Cube magic cube, you can start by breaking down the cube into its individual pieces and understanding how they move in relation to each other. Next, you can create algorithms or sequences of moves that will help you solve the cube. There are various methods and techniques available online that can guide you through the process of programming the Rubik's Cube. Practice and patience are key to mastering the programming of the Rubik's Cube magic cube.

  • What is the order of the movies Cube, Cube 2: Hypercube, and Cube Zero?

    The order of the movies is Cube, Cube 2: Hypercube, and Cube Zero. The first film, Cube, was released in 1997 and follows a group of strangers trapped in a maze of deadly traps. Cube 2: Hypercube, released in 2002, is a sequel that follows a similar premise but with a different group of characters in a more advanced and complex maze. Cube Zero, released in 2004, serves as a prequel to the first film and explores the origins of the deadly maze.

  • How do I solve a magic cube (Rubik's Cube)?

    To solve a Rubik's Cube, you need to understand the basic principles of the cube and learn a solving method. The most popular method is the CFOP method, which involves solving the cube layer by layer. First, you solve the first layer, then the second layer, and finally the last layer. There are many tutorials and resources available online that can guide you through the process step by step. With practice and patience, you can improve your solving skills and eventually solve the Rubik's Cube in a relatively short amount of time.

  • Which magic cube?

    The magic cube refers to a type of puzzle game, often associated with the Rubik's Cube. It is a 3D combination puzzle that requires the player to manipulate the colored squares on the cube to solve it. The most famous magic cube is the 3x3x3 Rubik's Cube, but there are also other variations such as the 2x2x2, 4x4x4, and even larger cubes. These puzzles are popular for their challenging and brain-teasing nature, and have become a symbol of problem-solving and logical thinking.

  • Cube or Haibike?

    The choice between Cube and Haibike ultimately depends on your specific needs and preferences. Cube bikes are known for their versatility and quality components, making them a great option for a wide range of riders. On the other hand, Haibike is a leading brand in the electric bike (e-bike) market, offering high-performance e-bikes for various terrains and riding styles. If you prioritize electric assistance and advanced e-bike technology, Haibike may be the better choice for you. However, if you prefer traditional pedal bikes with a focus on quality and versatility, Cube could be the right option.

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