Products related to Harmful:
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Preventing Harmful Behaviour in Online Communities : Censorship and Interventions
Preventing Harmful Behaviour in Online Communities explores the ethics and logistics of censoring problematic communications online that might encourage a person to engage in harmful behaviour.Using an approach based on theories of digital rhetoric and close primary source analysis, Zoe Alderton draws on group dynamics research in relation to the way in which some online communities foster negative and destructive ideas, encouraging community members to engage in practices including self-harm, disordered eating, and suicide.This book offers insight into the dangerous gap between the clinical community and caregivers versus the pro-anorexia and pro-self-harm communities – allowing caregivers or medical professionals to understand hidden online communities young people in their care may be part of.It delves into the often-unanticipated needs of those who band together to resist the healthcare community, suggesting practical ways to address their concerns and encourage healing.Chapters investigate the alarming ease with which ideas of self-harm can infect people through personal contact, community unease, or even fiction and song and the potential of the internet to transmit self-harmful ideas across countries and even periods of time.The book also outlines the real nature of harm-based communities online, examining both their appeal and dangers, while also examining self-censorship and intervention methods for dealing with harmful content online.Rather than pointing to punishment or censorship as best practice, the book offers constructive guidelines that outline a more holistic approach based on the validity of expressing negative mood and the creation of safe peer support networks, making it ideal reading for professionals protecting vulnerable people, as well as students and academics in psychology, mental health, and social care.
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Unsaid : Analyzing Harmful Silences
Harm takes shape in and through what is suppressed, left out, or taken for granted.This book is a guide to understanding and uncovering what is left unsaid—whether concealed or silenced, presupposed or excluded.Drawing on a variety of real-world examples, narrative criminologist Lois Presser outlines how to determine what or who is excluded from textual materials.With strategies that can be added to the tool kits of social researchers and activists alike, Unsaid provides a richly layered approach to analyzing and dismantling the power structures that both create and arise from what goes without saying.
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Harmful Societies : Understanding Social Harm
While the notion of social harm has long interested critical criminologists it is now being explored as an alternative field of study, which provides more accurate analyses of the vicissitudes of life.However, important aspects of this notion remain undeveloped, in particular the definition of social harm, the question of responsibility and the methodologies for studying harm.This book, the first to theorise and define the social harm concept beyond criminology, seeks to address these omissions and questions why some capitalist societies appear to be more harmful than others.In doing so it provides a platform for future debates, in this series and beyond.It will be a valuable resource for academics and researchers across criminology, sociology, social policy, socio-legal studies and geography.
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Online Harms and Cybertrauma : Legal and Harmful Issues with Children and Young People
This vital, sensitive guide explains the serious issues children face online and how they are impacted by them on a developmental, neurological, social, mental health and wellbeing level.Covering technologies used by children aged two through to adulthood, it offers parents and professionals clear, evidence-based information about online harms and their effects and what they can do to support their child should they see, hear or bear witness to these events online. Catherine Knibbs, specialist advisor in the field, explains the issues involved when using online platforms and devices in family, social and educational settings.Examined in as non-traumatising a way as possible, the book covers key topics including cyberbullying; cyberstalking; pornography; online grooming; sexting; live streaming; vigilantism; suicide and self-harm; trolling and e-harassment; bantz, doxing and social media hacking; dares, trends and life-threatening activities; information and misinformation; and psychological games.It also explores the complex overlap of offline and online worlds in children and young people’s lives.Offering guidance and proactive and reactive strategies based in neuroscience and child development, it reveals how e-safety is not one size fits all and must consider individual children’s and families’ vulnerabilities. Online Harms and Cybertrauma will equip professionals and parents with the knowledge to support their work and direct conversations about the online harms that children and young people face.It is essential reading for those training and working with children in psychological, educational and social work contexts, as well as parents, policy makers and those involved in development of online technologies.
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Streaming Music : Practices, Media, Cultures
Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.
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Technocolonialism : When Technology for Good is Harmful
With over 300 million people in need of humanitarian assistance, and with emergencies and climate disasters becoming more common, AI and big data are being championed as forces for good and as solutions to the complex challenges of the aid sector. This book argues, however, that digital innovation engenders new forms of violence and entrenches power asymmetries between the global South and North.Madianou develops a new concept, technocolonialism, to capture how the convergence of digital developments with humanitarian structures, state power and market forces reinvigorates and reshapes colonial legacies.The concept of technocolonialism shifts the attention to the constitutive role that digital infrastructures, data and AI play in accentuating inequities between aid providers and people in need. Drawing on ten years of research on the uses of digital technologies in humanitarian operations, the book examines a range of practices: from the normalization of biometric technologies and the datafication of humanitarian operations to experimentation in refugee camps, which are treated as laboratories for technological pilots.In so doing, the book opens new ground in the fields of humanitarianism and critical AI studies, and in the debates in postcolonial studies, by highlighting the fundamental role of digital technologies in reworking colonial genealogies.
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Technocolonialism : When Technology for Good is Harmful
With over 300 million people in need of humanitarian assistance, and with emergencies and climate disasters becoming more common, AI and big data are being championed as forces for good and as solutions to the complex challenges of the aid sector. This book argues, however, that digital innovation engenders new forms of violence and entrenches power asymmetries between the global South and North.Madianou develops a new concept, technocolonialism, to capture how the convergence of digital developments with humanitarian structures, state power and market forces reinvigorates and reshapes colonial legacies.The concept of technocolonialism shifts the attention to the constitutive role that digital infrastructures, data and AI play in accentuating inequities between aid providers and people in need. Drawing on ten years of research on the uses of digital technologies in humanitarian operations, the book examines a range of practices: from the normalization of biometric technologies and the datafication of humanitarian operations to experimentation in refugee camps, which are treated as laboratories for technological pilots.In so doing, the book opens new ground in the fields of humanitarianism and critical AI studies, and in the debates in postcolonial studies, by highlighting the fundamental role of digital technologies in reworking colonial genealogies.
Price: 17.99 £ | Shipping*: 3.99 £ -
Collective Violence : Harmful Behavior in Groups and Governments
Collective violence_i.e., situations in which people are measurably harmed by the joint contributions of others_has been a pervasive feature of human history.Nevertheless, as bloody as more distant human history has been, many scholars have concluded that the violence of past centuries pales before the violence and murderousness of the present one.This collection presents a range of theoretical and disciplinary approaches to the subject of collective violence.The distinguished contributors investigate the factors that contribute to the social context of violence, and examine the ways of thinking that allow participation in harmful activities.Cross-disciplinary in nature, this book will be of great interest to students and scholars of sociology, psychology, ethics, criminology, and international affairs.
Price: 111.00 £ | Shipping*: 0.00 £
Similar search terms for Harmful:
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Is excessive video gaming harmful?
Excessive video gaming can be harmful as it can lead to physical health issues such as eye strain, repetitive strain injuries, and a sedentary lifestyle. It can also have negative effects on mental health, leading to increased stress, anxiety, and depression. Additionally, excessive gaming can impact social relationships and academic or work performance. It's important to find a balance and set limits on gaming to avoid these potential negative consequences.
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Is gaming PC harmful?
Gaming PCs themselves are not inherently harmful. However, excessive or prolonged gaming can lead to negative consequences such as eye strain, sedentary behavior, and potential addiction. It is important for individuals to practice moderation, take breaks, and maintain a healthy balance between gaming and other activities to prevent any negative impacts on their physical and mental well-being.
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Can gaming be harmful?
Yes, gaming can be harmful if done excessively. Spending too much time playing video games can lead to physical health issues such as eye strain, headaches, and poor posture. It can also have negative effects on mental health, such as increased levels of stress, anxiety, and depression. Additionally, excessive gaming can lead to social isolation and neglect of responsibilities. It is important to maintain a healthy balance and moderation when it comes to gaming to avoid these potential harms.
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Is music addiction harmful?
Music addiction can be harmful if it interferes with daily responsibilities, relationships, and overall well-being. Excessive listening to music can lead to isolation, decreased productivity, and even physical health issues like hearing loss. It is important to maintain a healthy balance and seek help if music consumption starts to negatively impact one's life.
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Is too much music harmful?
Too much music can be harmful if it leads to overstimulation or distraction, affecting one's ability to focus on tasks or relax. It can also contribute to hearing damage if listened to at high volumes for extended periods of time. Additionally, excessive exposure to certain types of music with negative or aggressive lyrics can have a detrimental impact on mental health and emotions. It is important to find a balance and listen to music in moderation to avoid potential negative effects.
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How much music is harmful?
The harmfulness of music depends on various factors such as volume, duration of exposure, and individual susceptibility. Listening to music at excessively high volumes for prolonged periods can lead to hearing damage and other health issues. Additionally, certain types of music with violent or explicit lyrics can have negative effects on mental and emotional well-being, especially in vulnerable individuals. It's important to be mindful of the potential harmful effects of music and to listen in moderation and at safe volumes.
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Is a wired gaming headset harmful?
A wired gaming headset is not inherently harmful to use. However, prolonged use at high volumes can potentially lead to hearing damage. It is important to take breaks, keep the volume at a reasonable level, and choose a headset that fits comfortably to minimize any potential negative effects. Overall, as long as proper precautions are taken, a wired gaming headset should not be harmful.
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Is gaming harmful to the environment?
Gaming can be harmful to the environment due to the energy consumption of gaming consoles and PCs. These devices require a significant amount of electricity to operate, contributing to carbon emissions and environmental impact. Additionally, the production and disposal of gaming hardware can also have negative effects on the environment. However, there are ways to mitigate these impacts, such as using energy-efficient devices, recycling old hardware, and supporting companies that prioritize sustainability in their products and operations.
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