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  • Streaming Music : Practices, Media, Cultures
    Streaming Music : Practices, Media, Cultures

    Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.

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  • Content Production for Digital Media : An Introduction
    Content Production for Digital Media : An Introduction

    This book provides an introduction to digital media content production in the twenty-first century.It explores the kinds of content production that are undertaken in professions that include journalism, public relations and marketing.The book provides an insight into content moderation and addresses the legal and ethical issues that content producers face, as well as how these issues can be effectively managed.Chapters also contain interviews with media professionals, and quizzes that allow readers to consolidate the knowledge they have gathered through their reading of that chapter.

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  • Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
    Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media

    How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.

    Price: 91.00 £ | Shipping*: 0.00 £
  • Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
    Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media

    How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.

    Price: 28.95 £ | Shipping*: 0.00 £
  • Neck pain caused by the gaming chair?

    Neck pain caused by a gaming chair can be attributed to poor posture while sitting for extended periods of time. Gaming chairs are designed to provide support and comfort during long gaming sessions, but if not used correctly, they can lead to strain on the neck and upper back. To prevent neck pain, it is important to adjust the chair to ensure proper alignment of the spine, take regular breaks to stretch and move around, and consider using additional neck support if needed.

  • What entertainment media and entertainment electronics are available?

    There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.

  • What causes headaches and eye pain while gaming?

    Headaches and eye pain while gaming can be caused by a combination of factors such as prolonged screen time leading to eye strain, poor posture, dehydration, and lack of breaks. Staring at a screen for an extended period can cause the eye muscles to become fatigued, leading to discomfort and pain. Additionally, sitting in the same position for a long time can strain the neck and shoulder muscles, contributing to headaches. It is important to take regular breaks, stay hydrated, adjust screen brightness and position, and practice good ergonomics to prevent these issues while gaming.

  • Which pain relief gel for knee pain?

    When choosing a pain relief gel for knee pain, it is important to look for one that contains ingredients like menthol, camphor, or capsaicin, as these can help to reduce pain and inflammation. Additionally, consider a gel that provides a cooling or warming sensation, as this can help to distract from the pain. It is also a good idea to consult with a healthcare professional before trying a new pain relief gel to ensure it is safe and appropriate for your specific condition.

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  • Pain or Pleasure Digital Single
    Pain or Pleasure Digital Single

    Pain or Pleasure Digital Single

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  • The Arena Concert : Music, Media and Mass Entertainment
    The Arena Concert : Music, Media and Mass Entertainment

    The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne.The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.The arena concert becomes the “real time” centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space.The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means. Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century.This volume finds out why.

    Price: 140.00 £ | Shipping*: 0.00 £
  • My Pain, Your Pain
    My Pain, Your Pain

    My Pain, Your Pain is a scintillating book consisting of fifty two poems that are written from the bottom of the heart.The poems cover a range of themes such as human pain, oppression, suffering, nature's lamentations, African consciousness and whispering voices.The poems are living experiences about the trials and tribulations of mankind in our contemporary world; and in some ways portray a pathetic lack of restrain in our power relations.No doubt some of the poems prick our conscience, evoke our sense of guilt, court our sympathy, raise our levels of consciousness, shake the very foundations of our values, and at the same time give us hope in the midst of despair.The book is thoroughly captivating, ensnaring and intoxicating, which breathes fresh air in a world fixated on science and technology.This is a powerful work of art which readers must experience in their life time.

    Price: 7.99 £ | Shipping*: 3.99 £
  • Screens Producing & Media Operations : Advanced Practice for Media Server and Video Content Preparation
    Screens Producing & Media Operations : Advanced Practice for Media Server and Video Content Preparation

    Media servers have established themselves as the dominant video playback tool for live events; however, the practice of delivering content to these systems and the structure of the media operations team is still evolving.This book outlines a workflow for video content delivery and describes team communication that can be applied to any entertainment production including: television specials, concert touring, corporate events, theater, as well as special events, film, large audience marketing events, and multi-screen permanent installations.This workflow is hardware and software independent, designed to evolve with future technologies as they become established in the field of multi-screen production, and has been proven professionally by the author and her peers over a decade of productions.The methodology presented will provide insights beneficial to students and current practitioners of media server technology, screens producers, and video content developers.Using real world examples of internationally recognized productions, a foundation is laid for best practices in Media Operations. Additional content, including full-color versions of the images inside the book, is available online.

    Price: 36.99 £ | Shipping*: 0.00 £
  • Can ear pain be caused by listening to music?

    Yes, ear pain can be caused by listening to music, especially if the music is played at a high volume for an extended period of time. Prolonged exposure to loud music can lead to damage to the delicate structures in the ear, such as the eardrum and the tiny hair cells in the inner ear. This can result in ear pain, ringing in the ears (tinnitus), and even hearing loss. It is important to listen to music at a moderate volume and take breaks to give the ears a rest to prevent potential damage and discomfort.

  • Is Baroque music serious music or entertainment music?

    Baroque music can be seen as both serious music and entertainment music. On one hand, it was often composed for religious or ceremonial purposes, and its intricate compositions and use of counterpoint demonstrate a high level of musical sophistication. On the other hand, Baroque music was also performed in social settings and was meant to entertain and delight audiences. Its lively rhythms and expressive melodies were often used for dancing and other forms of entertainment. Therefore, Baroque music can be appreciated for its serious artistic qualities as well as its ability to provide enjoyment and entertainment.

  • Is a 16 Mbit line sufficient for online gaming/streaming?

    A 16 Mbit line may be sufficient for online gaming and streaming, but it may not provide the best experience, especially if multiple devices are using the internet at the same time. Online gaming and streaming typically require a stable and fast internet connection to minimize lag and buffering. For a smoother experience, a higher bandwidth such as 25-50 Mbit may be more suitable, especially for high-definition streaming and competitive gaming. Additionally, factors such as network congestion and latency can also impact the overall performance of online gaming and streaming.

  • What causes severe tooth pain and pressure pain?

    Severe tooth pain and pressure pain can be caused by a variety of dental issues, including tooth decay, gum disease, infection, or a cracked tooth. These conditions can lead to inflammation and irritation of the dental pulp, which contains nerves and blood vessels. This can result in intense pain and sensitivity to pressure. It is important to seek dental treatment to address the underlying cause of the pain and prevent further damage to the tooth and surrounding tissues.

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