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Streaming Music : Practices, Media, Cultures
Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.
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Content Production for Digital Media : An Introduction
This book provides an introduction to digital media content production in the twenty-first century.It explores the kinds of content production that are undertaken in professions that include journalism, public relations and marketing.The book provides an insight into content moderation and addresses the legal and ethical issues that content producers face, as well as how these issues can be effectively managed.Chapters also contain interviews with media professionals, and quizzes that allow readers to consolidate the knowledge they have gathered through their reading of that chapter.
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Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.
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Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.
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Are there more slim women than slim men?
There is no definitive answer to this question as it can vary depending on the population being studied. In some cultures or societies, there may be a higher prevalence of slim women, while in others, there may be more slim men. Additionally, factors such as genetics, lifestyle, and diet can also play a role in determining the prevalence of slim individuals within a population. Overall, it is important to consider the specific context and population when discussing the prevalence of slim men and women.
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Is it true that slim parents have slim children?
While genetics can play a role in a person's body type, it is not always true that slim parents will have slim children. Factors such as diet, exercise, and overall lifestyle also contribute to a person's weight and body shape. Additionally, genetic variations can lead to different body types even within the same family. Therefore, it is not accurate to make a blanket statement that slim parents will always have slim children.
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Which PS3 is it, the Fat, Slim, or Super Slim?
To determine which PS3 model it is, you can look at the physical appearance of the console. The Fat PS3 is the original model and is larger and heavier than the Slim and Super Slim models. The Slim PS3 is smaller and lighter than the Fat model, and the Super Slim PS3 is even smaller and has a sliding disc cover. You can also check the model number on the back of the console to confirm which version it is.
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What are the advantages of the PS4 Pro compared to the PS4 Slim for online gaming?
The PS4 Pro offers several advantages over the PS4 Slim for online gaming. Firstly, the PS4 Pro has more powerful hardware, which allows for better graphics and smoother gameplay, providing a more immersive online gaming experience. Additionally, the PS4 Pro supports 4K resolution and HDR, enhancing the visual quality of games for those with compatible displays. Lastly, the PS4 Pro has a faster CPU and more memory, which can result in faster load times and better overall performance in online multiplayer games.
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PlayStation 5 Digital Edition Gaming Console (Slim)
Please Note: Max 2 Units Per Customer Play Like Never Before® PlayStation®5 Digital Edition The PS5® Digital Edition unleashes new gaming possibilities that you never anticipated. Experience lightning-fast loading with an ultra-high speed SSD, deeper immersion with support for haptic feedback, adaptive triggers, and 3D Audio, and an all-new generation of incredible PlayStation® games. PS5® Digital Edition is an all-digital version of the PS5® console with no disc drive. Sign into your account for PlayStation™Network and go to PlayStation™Store to buy and download games. Lightning SpeedHarness the power of a custom CPU, GPU, and SSD with Integrated I/O that rewrite the rules of what a PlayStation® console can do. Stunning GamesMarvel at incredible graphics and experience new PS5® features. Play a back catalog of supported PS4® games. Breathtaking ImmersionDiscover a deeper gaming experience with support for haptic feedback, adaptive triggers, and 3D Audio technology. Slim DesignWith PS5® Digital Edition, players get powerful gaming technology packed inside a sleek and compact console design. 1TB of StorageKeep your favourite games ready and waiting for you to jump in and play with 1TB of SSD storage built in. Ultra-High Speed SSD Maximize your play sessions with near-instant load times for installed PS5® games. Integrated I/O The custom integration of the PS5® console's systems lets creators pull data from the SSD so quickly that they can design games in ways never before possible. Ray Tracing Immerse yourself in worlds with a new level of realism as rays of light are individually simulated, creating true-to-life shadows and reflections in supported PS5® games. 4K-TV Gaming Play your favorite PS5® games on your stunning 4K TV. Up to 120fps with 120Hz output Enjoy smooth and fluid high frame rate gameplay at up to 120fps for compatible games, with support for 120Hz output on 4K displays. HDR Technology With an HDR TV, supported PS5® games display an unbelievably vibrant and lifelike range of colors. Tempest 3D AudioTechImmerse yourself in soundscapes where it feels as if the sound comes from every direction. Your surroundings truly come alive with Tempest 3D AudioTech in supported games. Haptic FeedbackExperience haptic feedback via the DualSense® wireless controller in select PS5® titles and feel the effects and impact of your in-game actions through dynamic sensory feedback. Adaptive TriggersGet to grips with immersive adaptive triggers, featuring dynamic resistance levels which simulate the physical impact of in-game activities in select PS5® games. Includes ASTRO’S PlayroomExplore four worlds, each one showcasing innovative gameplay using the versatile features of the DualSense® wireless controller, this game is included for all PS5® console users. Backwards Compatibility & Game BoostThe PS5® console can play over 4,000 PS4® games. With the Game Boost feature, you can even enjoy faster and smoother frame rates in some of the PS4® console’s greatest games. Vertical stand sold separately. *PS5® Digital Edition (CFI-2000 model group – slim) Account for PlayStation™Network required. Full terms apply – playstation.com/PSNTerms 3D audio via built-in TV speakers or analog/USB stereo headphones. Set up and latest system software update required. A portion of the SSD is reserved for system software and other functions so the available SSD capacity may vary. Account for PlayStation™Network required; account holders must be 7 years or older and those under 18 require parental consent. Full terms apply – playstation.com/PSNTerms. “PlayStation”, “PlayStation Family Mark”, “PS5 logo”, “PS5”, “DualSense”, “PS4”, “Play Has No Limits”, and “Play Like Never Before” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. “SONY” is a registered trademark of Sony Group Corporation.
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The Arena Concert : Music, Media and Mass Entertainment
The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne.The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.The arena concert becomes the “real time” centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space.The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means. Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century.This volume finds out why.
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Screens Producing & Media Operations : Advanced Practice for Media Server and Video Content Preparation
Media servers have established themselves as the dominant video playback tool for live events; however, the practice of delivering content to these systems and the structure of the media operations team is still evolving.This book outlines a workflow for video content delivery and describes team communication that can be applied to any entertainment production including: television specials, concert touring, corporate events, theater, as well as special events, film, large audience marketing events, and multi-screen permanent installations.This workflow is hardware and software independent, designed to evolve with future technologies as they become established in the field of multi-screen production, and has been proven professionally by the author and her peers over a decade of productions.The methodology presented will provide insights beneficial to students and current practitioners of media server technology, screens producers, and video content developers.Using real world examples of internationally recognized productions, a foundation is laid for best practices in Media Operations. Additional content, including full-color versions of the images inside the book, is available online.
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Online SEO & Digital Media Marketing Diploma Course
Learn the basics of marketing with the Online SEO and Digital Media Marketing Diploma Course Includes modules on email marketing, SEO and social media (including Facebook and Twitter) Teaches you all you need to excel in the world of online marketing as a professional or beginner Focus on data analytics, SEO keywords, website monetisation and plugin installation Taught through video tutorials, online materials, recommended reading and assessments Includes 35 hours of guided learning hours made up of real-time contact and guidance Get a professional qualification endorsed by TQUK and Ofqual Awarding Organisation Accredited by CPD and awards 40 CPD points upon completion See Full Details for product specifications Save on the Online SEO and Digital Media Marketing Diploma Course - now only 7.99 pounds
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How many GB do the PS3 Slim and Super Slim have?
The PS3 Slim is available in 120GB and 250GB models, while the Super Slim is available in 12GB and 500GB models. These storage capacities allow users to store a large number of games, videos, music, and other media on their PS3 consoles. The larger storage capacity of the Super Slim makes it a more suitable choice for users who require more space for their digital content.
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Should I buy the PS4 Slim, the PS5, or the Slim?
If you are looking for the latest and most powerful gaming experience, then the PS5 would be the best choice. It offers improved graphics, faster load times, and a larger library of games. However, if you are on a budget and still want a great gaming experience, the PS4 Slim would be a good option. It has a large library of games and is more affordable than the PS5. The PS4 Slim is a good choice if you are not concerned about having the latest technology and just want to enjoy gaming. Ultimately, the decision depends on your budget and how important having the latest gaming technology is to you.
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What entertainment media and entertainment electronics are available?
There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.
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What is the difference between thin and slim? Am I thin or slim?
The difference between thin and slim is that thin typically refers to a person who has a lower body weight or a smaller frame, often implying a lack of muscle mass or being underweight. On the other hand, slim usually refers to a person who has a slender and well-proportioned body shape, with a healthy amount of muscle and body fat. Whether you are thin or slim depends on your body composition and overall health. It's important to focus on being healthy and maintaining a balanced diet and exercise routine rather than just aiming for a certain body type.
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