Products related to Stop:
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Streaming Music : Practices, Media, Cultures
Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.
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Kraftwerk : Music Non-Stop
When they were creating and releasing their most influential albums in the mid to late 1970s, Kraftwerk were far from the musical mainstream.When they were creating and releasing their most influential albums in the mid to late 1970s, Kraftwerk were far from the musical mainstream - and yet it is impossible now to imagine the history of popular music without them.Today, Kraftwerk are considered to be an essential part of pop's DNA, alongside artists like the Beatles, the Velvet Underground, and Little Richard.Kraftwerk's immediate influence might have been on a generation of synth-based bands (Orchestral Manoeuvres in the Dark, the Human League, Depeche Mode, Yello, et al), but their influence on the emerging dance culture in urban America has proved longer lasting and more decisive.This collection of original essays looks at Kraftwerk - their legacy and influence - from a variety of angles, and demonstrates persuasively and coherently that however you choose to define their art, it's impossible to underestimate the ways in which it predicted and shaped the future.
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Content Production for Digital Media : An Introduction
This book provides an introduction to digital media content production in the twenty-first century.It explores the kinds of content production that are undertaken in professions that include journalism, public relations and marketing.The book provides an insight into content moderation and addresses the legal and ethical issues that content producers face, as well as how these issues can be effectively managed.Chapters also contain interviews with media professionals, and quizzes that allow readers to consolidate the knowledge they have gathered through their reading of that chapter.
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Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.
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Should Twitch stop streaming Ninja and Shroud?
Twitch should not stop streaming Ninja and Shroud as they are popular streamers with a large following. Their content attracts viewers to the platform and helps increase engagement. It is beneficial for Twitch to have a diverse range of streamers to cater to different audiences and interests. Ultimately, having Ninja and Shroud on the platform can help Twitch maintain its position as a leading streaming platform.
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How can I stop streaming on Steam?
To stop streaming on Steam, you can simply click the "Stop Streaming" button in the Steam client. This will end the streaming session and stop broadcasting your gameplay to others. Additionally, you can also press the hotkey combination "Ctrl + Tab" to stop streaming while in-game. If you are using the Steam Link app, you can stop streaming by tapping the "Stop Streaming" button on the app interface.
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Why do friends stop gaming?
Friends may stop gaming for a variety of reasons. Some may lose interest in gaming as they grow older and their priorities shift. Others may become too busy with work, family, or other commitments. Additionally, some friends may stop gaming due to financial constraints or health reasons. Ultimately, people's interests and circumstances can change, leading them to move away from gaming.
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How can I stop gaming?
To stop gaming, you can start by setting specific goals and limits for yourself. This could include reducing the amount of time you spend gaming each day or designating certain days as "game-free" days. It may also be helpful to find alternative activities to fill your time, such as exercising, reading, or pursuing a hobby. Additionally, seeking support from friends, family, or a therapist can provide encouragement and accountability as you work towards reducing or eliminating your gaming habits.
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Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.
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The Arena Concert : Music, Media and Mass Entertainment
The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne.The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.The arena concert becomes the “real time” centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space.The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means. Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century.This volume finds out why.
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The Elf That Couldn’t Stop Gaming
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Screens Producing & Media Operations : Advanced Practice for Media Server and Video Content Preparation
Media servers have established themselves as the dominant video playback tool for live events; however, the practice of delivering content to these systems and the structure of the media operations team is still evolving.This book outlines a workflow for video content delivery and describes team communication that can be applied to any entertainment production including: television specials, concert touring, corporate events, theater, as well as special events, film, large audience marketing events, and multi-screen permanent installations.This workflow is hardware and software independent, designed to evolve with future technologies as they become established in the field of multi-screen production, and has been proven professionally by the author and her peers over a decade of productions.The methodology presented will provide insights beneficial to students and current practitioners of media server technology, screens producers, and video content developers.Using real world examples of internationally recognized productions, a foundation is laid for best practices in Media Operations. Additional content, including full-color versions of the images inside the book, is available online.
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How can one stop gaming?
One way to stop gaming is to gradually reduce the amount of time spent playing video games each day. Setting specific limits on gaming time and sticking to them can help break the habit. Finding alternative activities to replace gaming, such as exercising, reading, or socializing with friends, can also be helpful in reducing the desire to play video games. Seeking support from friends, family, or a therapist can provide additional motivation and accountability in quitting gaming.
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Does Rammstein stop making music?
Rammstein has not officially announced that they are stopping making music. The band has taken breaks between albums in the past, but they have not indicated that they are permanently stopping making music. In fact, they released their latest album in 2019 and have continued to perform live shows. Therefore, it is likely that Rammstein will continue to make music in the future.
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Should I stop playing video games?
Whether or not you should stop playing video games depends on how they are impacting your life. If you find that you are spending excessive amounts of time playing video games to the detriment of other important areas of your life, such as work, relationships, or self-care, it may be a good idea to cut back or take a break. However, if playing video games brings you joy, relaxation, and a sense of accomplishment in moderation, there is no need to stop altogether. It's important to find a balance that works for you and prioritize your overall well-being.
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Why does my music suddenly stop?
Your music may suddenly stop due to a variety of reasons, such as a poor internet connection, low battery on your device, or an issue with the music streaming service or app you are using. It could also be caused by a glitch or bug in the software or hardware of your device. Additionally, if you are using Bluetooth headphones or speakers, the connection may have been interrupted. It's important to troubleshoot and identify the specific cause in order to prevent the issue from happening again in the future.
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