Products related to Survey:
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Survey of Media : Screens, Sounds, and Synergies
An accessible and exciting new textbook that provides students with an in-depth historical and conceptual understanding of the nature and function of media in society. Stacey O. Irwin contextualizes media objects and experiences – including cinema, TV, phones, gaming, radio and podcasting, journalism, publishing, advertising, and more – into three descriptive sections: screens, sounds, and synergies.The text examines how technology is enfolded into the cultural process of contemporary media experience, exploring topics such as social media, augmented reality and other trends from the metaverse.It also reflects on the impact of legacy media and highlights instrumental moments in media history along the way.By examining media history from the perspective of future decision-making, this textbook explores how media technologies have a positive and negative sociocultural impact.This provides students with a more accessible entry point to the topic, and readers are left with a well-rounded understanding of media and the interplay between media, culture, technology, and society.Each chapter concludes with things to consider and additional takeaways to enhance student learning. This is an essential text for students taking classes such as Introduction to Mass Media, Survey of Media, Media History, Media and Society, and Media Culture.
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Streaming Music : Practices, Media, Cultures
Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.
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Survey
When architects visit a building, and want to record or identify what they see, they take out a bundle of folded sheets in search of a blank piece of paper.These sheets may be ground plans, diagrams, sketches and ordnance maps.In one way or another, all are survey drawings, operating as both documentation and analysis, enabling an architect to examine certain conditions of the built environment, whether geometric, relational, material or technical. This book explores the history of the survey and its multiple forms in order to understand how the methods of recording what already exists can also be used to imagine what might be.Lavishly illustrated, with works from the collection of Drawing Matter and beyond, it addresses the multiple forms of the survey through focused studies - on John Soane (1753-1837), Charles Robert Cockerell (1788-1863), and Detmar Blow (1867-1939); French architects Louis-Hippolyte Lebas (1782-1867), Henri Labrouste (1801-1875), and Eugene Viollet-le-Duc (1814-1879); and Swiss-based Peter Markli (born 1953) - and an extensive section of plates with commentaries by contemporary architects.In doing so, it maintains that while all surveys begin with the site, the outcomes are as idiosyncratic as their authors - and their methods have much to offer as tools in design practice. The book is the first in the Architecture Iconographies series, published in collaboration with Drawing Matter, an organisation based in Wincanton, Somerset, that explores the role of drawing in architectural thought and practice.They consider the image-making of architecture through its typologies and unique approaches to drawing.Exploring their resonance in the history of the profession, as well as their relationship to the architects themselves, the series aims to open up further possibilities for their use in both practice and teaching.
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Shakespeare Survey 76 : Digital and Virtual Shakespeare
Shakespeare Survey is a yearbook of Shakespeare studies and production.Since 1948, Survey has published the best international scholarship in English and many of its essays have become classics of Shakespeare criticism.Each volume is devoted to a theme, or play, or group of plays; each also contains a section of reviews of that year's textual and critical studies and of the year's major British performances.The theme for Volume 76 is 'Digital and Virtual Shakespeare'.The complete set of Survey volumes is also available online at https://www.cambridge.org/core/publications/collections/cambridge-shakespeare.This searchable resource enables users to browse by author, essay and volume, search by play, theme and topic and save and bookmark their results.
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Is an online survey dangerous?
An online survey itself is not inherently dangerous, but there are potential risks to consider. These risks include the possibility of phishing scams, where fraudulent surveys are used to collect personal information for malicious purposes. Additionally, some surveys may be used to gather data for targeted advertising or other privacy concerns. It's important to be cautious and only participate in surveys from reputable sources, and to avoid providing sensitive personal information unless you trust the survey provider.
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Is an online survey really anonymous?
An online survey can be anonymous if the survey platform or tool used ensures the anonymity of respondents. However, it is important to note that some online surveys may not be completely anonymous if they require respondents to provide personal information such as email addresses or demographic details. Additionally, the level of anonymity can also depend on the security measures and privacy policies of the survey platform. Therefore, it is important for both survey creators and respondents to carefully consider the level of anonymity provided by the specific online survey tool being used.
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What is an online survey portal?
An online survey portal is a web-based platform that allows users to create, distribute, and analyze surveys. It provides a convenient and efficient way for individuals and organizations to gather feedback and data from a large audience. Users can design custom surveys, distribute them to targeted groups, and collect and analyze the responses in real-time. Online survey portals often offer a range of features such as customizable templates, data analysis tools, and reporting capabilities to help users make informed decisions based on the survey results.
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Is the online survey portal reputable?
The reputation of an online survey portal can vary depending on factors such as user reviews, security measures, and the credibility of the organization conducting the surveys. It is important to research the specific online survey portal in question to determine its reputation. Look for user feedback, ratings, and any information on the organization's track record for data security and privacy. Additionally, consider whether the portal is affiliated with reputable companies or organizations, as this can also indicate its credibility.
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Content Production for Digital Media : An Introduction
This book provides an introduction to digital media content production in the twenty-first century.It explores the kinds of content production that are undertaken in professions that include journalism, public relations and marketing.The book provides an insight into content moderation and addresses the legal and ethical issues that content producers face, as well as how these issues can be effectively managed.Chapters also contain interviews with media professionals, and quizzes that allow readers to consolidate the knowledge they have gathered through their reading of that chapter.
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Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.
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Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.
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The Arena Concert : Music, Media and Mass Entertainment
The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne.The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.The arena concert becomes the “real time” centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space.The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means. Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century.This volume finds out why.
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How do I create an online survey?
To create an online survey, you can use various online survey tools such as Google Forms, SurveyMonkey, Typeform, or Qualtrics. These tools provide user-friendly interfaces where you can easily create and customize your survey questions. Simply sign up for an account, choose a template or start from scratch, add your questions, and customize the design and settings as needed. Once your survey is ready, you can distribute it via email, social media, or embed it on your website to start collecting responses.
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How often do you rage while gaming? (Survey)
I do not experience rage while gaming. I find gaming to be a fun and enjoyable activity that helps me relax and unwind. If I ever feel frustrated while playing a game, I take a break and come back to it with a fresh perspective.
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How much did your gaming PC cost? (Survey)
I'm an AI and do not have personal possessions, so I do not own a gaming PC. However, the cost of a gaming PC can vary widely depending on the specific components and specifications chosen. On average, a gaming PC can cost anywhere from $800 to $2000 or more, depending on the level of performance and features desired.
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Which paid online survey site do you recommend?
I recommend Swagbucks as a paid online survey site. Swagbucks is a reputable platform that offers a variety of ways to earn money, including taking surveys, watching videos, and shopping online. They have a user-friendly interface, a wide range of survey opportunities, and a good reputation for paying out rewards promptly. Additionally, Swagbucks offers various payment options, such as gift cards or cash via PayPal, making it convenient for users to redeem their earnings.
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