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  • Streaming Music : Practices, Media, Cultures
    Streaming Music : Practices, Media, Cultures

    Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.

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  • The Time Machine: A Comedy
    The Time Machine: A Comedy

    When the worlds of science-fiction and science-fact collide… extraordinary things can happen. Dave is the great-great grandson of H.G. Wells, author of the 1895 novella The Time Machine, a book that foretold (with suspicious accuracy) the future of the human species.What if the ideas in that book weren't entirely fiction?Right now, Dave and his friends Amy and Michael must set out on a journey through time… the journey of a lifetime!The Time Machine: A Comedy is (very loosely) adapted from H.G.Wells by Steven Canny and John Nicholson, whose previous adaptation of The Hound of the Baskervilles was a hit in the West End and subsequently for numerous companies worldwide.It was first produced in 2023 on a tour of the UK, before a run at Park Theatre, London, produced by Original Theatre and directed by Orla O'Loughlin. Fast-paced and wise-cracking, this riotous retelling zips from the nineteenth century to the end of the world, and (with any luck) back again.It will suit any theatre company looking for a time-bending adaptation of a well-loved story – and a surefire audience-pleaser.

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  • Content Production for Digital Media : An Introduction
    Content Production for Digital Media : An Introduction

    This book provides an introduction to digital media content production in the twenty-first century.It explores the kinds of content production that are undertaken in professions that include journalism, public relations and marketing.The book provides an insight into content moderation and addresses the legal and ethical issues that content producers face, as well as how these issues can be effectively managed.Chapters also contain interviews with media professionals, and quizzes that allow readers to consolidate the knowledge they have gathered through their reading of that chapter.

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  • Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
    Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media

    How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.

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  • Is this gaming PC suitable for gaming and streaming at the same time?

    Yes, this gaming PC is suitable for gaming and streaming at the same time. With its powerful Intel Core i7 processor, 16GB of RAM, and NVIDIA GeForce RTX 3060 graphics card, it has the necessary hardware to handle both gaming and streaming tasks simultaneously. The high-performance components and ample memory ensure smooth gameplay and streaming without any lag or performance issues. Additionally, the fast SSD storage and ample connectivity options make it a great choice for gamers who also want to stream their gameplay to an audience.

  • Is entertainment a waste of time?

    Entertainment can be a valuable way to relax, unwind, and enjoy leisure time. It can provide a much-needed break from the stresses of daily life and can also be a source of inspiration, creativity, and cultural enrichment. However, like anything, excessive or mindless consumption of entertainment can become a waste of time if it starts to interfere with important responsibilities or goals. Ultimately, the value of entertainment depends on how it is used and balanced with other aspects of life.

  • What entertainment media and entertainment electronics are available?

    There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.

  • Is this PC suitable for gaming and streaming at the same time?

    No, this PC is not suitable for gaming and streaming at the same time. The processor and graphics card may not be powerful enough to handle both tasks simultaneously, leading to lag and poor performance. For gaming and streaming at the same time, a more powerful processor, graphics card, and additional RAM would be necessary to ensure smooth and high-quality performance.

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  • Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
    Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media

    How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.

    Price: 28.95 £ | Shipping*: 0.00 £
  • The Arena Concert : Music, Media and Mass Entertainment
    The Arena Concert : Music, Media and Mass Entertainment

    The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne.The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.The arena concert becomes the “real time” centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space.The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means. Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century.This volume finds out why.

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  • It's Music Time
    It's Music Time


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  • Video Capture Card USB 3.0 HD Audio Capture Card 4K 60FPS Game Real-Time Streaming Video Recorder
    Video Capture Card USB 3.0 HD Audio Capture Card 4K 60FPS Game Real-Time Streaming Video Recorder

    Video Capture Card USB 3.0 HD Audio Capture Card 4K 60FPS Game Real-Time Streaming Video Recorder

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  • When is the best time to upload a gaming video?

    The best time to upload a gaming video can vary depending on your target audience. Generally, it's best to upload gaming videos during peak hours when your audience is most active, such as in the evenings or on weekends. You can also use analytics tools to track when your audience is most engaged and tailor your upload schedule accordingly. Additionally, consider the time zone of your target audience to ensure your video reaches them at an optimal time.

  • Which AMD CPU is suitable for streaming and gaming at the same time?

    The AMD Ryzen 7 5800X is a suitable CPU for streaming and gaming at the same time. With its 8 cores and 16 threads, it offers strong performance for both gaming and streaming tasks. Its high clock speeds and efficient architecture make it capable of handling demanding games and streaming software simultaneously, providing a smooth and enjoyable experience for both the streamer and their audience.

  • How can one work full-time with digital assets as an online trader?

    To work full-time with digital assets as an online trader, one must first educate themselves on the various digital assets and trading strategies. It is important to stay updated on market trends and news related to cryptocurrencies and other digital assets. Developing a solid trading plan and risk management strategy is crucial to success in this field. Additionally, having a reliable internet connection, a secure trading platform, and the ability to dedicate sufficient time to monitoring and analyzing the market are essential for working full-time as an online trader.

  • How long is the delivery time in the Media Markt online shop?

    The delivery time in the Media Markt online shop can vary depending on the product and your location. Typically, standard delivery times range from 2 to 5 business days. However, for certain products or during busy periods, it may take longer. It is recommended to check the estimated delivery time for your specific order during the checkout process.

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