Products related to Trip:
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Streaming Music : Practices, Media, Cultures
Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.
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Trip Tracks : Music for the Journey
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Content Production for Digital Media : An Introduction
This book provides an introduction to digital media content production in the twenty-first century.It explores the kinds of content production that are undertaken in professions that include journalism, public relations and marketing.The book provides an insight into content moderation and addresses the legal and ethical issues that content producers face, as well as how these issues can be effectively managed.Chapters also contain interviews with media professionals, and quizzes that allow readers to consolidate the knowledge they have gathered through their reading of that chapter.
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Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.
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What entertainment media and entertainment electronics are available?
There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.
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What music is suitable for a class trip?
Music that is upbeat, energetic, and appropriate for all ages is suitable for a class trip. Popular hits or classic tunes that are familiar to everyone can help create a fun and lively atmosphere during the trip. It's important to choose music that is not too loud or distracting, allowing for conversations and interactions among the students. Overall, the music should enhance the overall experience and contribute to a positive and enjoyable journey for all participants.
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Which music is suitable for a class trip?
When selecting music for a class trip, it's important to choose songs that are upbeat, energetic, and appropriate for all ages. Popular hits or classic tunes that are familiar to everyone in the group can help create a fun and inclusive atmosphere. Consider creating a playlist with a mix of genres to cater to different musical preferences among the students. Overall, the goal is to choose music that will enhance the overall experience and keep everyone entertained during the trip.
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How do I pack gaming equipment for a big trip?
When packing gaming equipment for a big trip, it's important to ensure that everything is properly protected and secure. Start by organizing all the components, such as the console, controllers, and cables, in a dedicated travel case or bag. Use padding or bubble wrap to protect delicate components and prevent them from shifting during travel. Additionally, consider investing in a portable gaming monitor or screen to ensure you have a reliable display wherever you go. Finally, double-check that you have all the necessary power adapters and cables to set up your gaming equipment at your destination.
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Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.
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The Arena Concert : Music, Media and Mass Entertainment
The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne.The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.The arena concert becomes the “real time” centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space.The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means. Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century.This volume finds out why.
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Abigail's Trip to London: A Royal Trip
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Abigail's Trip to London: A Royal Trip
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Is Baroque music serious music or entertainment music?
Baroque music can be seen as both serious music and entertainment music. On one hand, it was often composed for religious or ceremonial purposes, and its intricate compositions and use of counterpoint demonstrate a high level of musical sophistication. On the other hand, Baroque music was also performed in social settings and was meant to entertain and delight audiences. Its lively rhythms and expressive melodies were often used for dancing and other forms of entertainment. Therefore, Baroque music can be appreciated for its serious artistic qualities as well as its ability to provide enjoyment and entertainment.
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Is a 16 Mbit line sufficient for online gaming/streaming?
A 16 Mbit line may be sufficient for online gaming and streaming, but it may not provide the best experience, especially if multiple devices are using the internet at the same time. Online gaming and streaming typically require a stable and fast internet connection to minimize lag and buffering. For a smoother experience, a higher bandwidth such as 25-50 Mbit may be more suitable, especially for high-definition streaming and competitive gaming. Additionally, factors such as network congestion and latency can also impact the overall performance of online gaming and streaming.
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Is the return trip shorter than the outbound trip?
The return trip is not necessarily shorter than the outbound trip. The distance and duration of the return trip depend on the specific route taken, mode of transportation, and any potential changes in travel conditions. Factors such as traffic, weather, and road conditions can also impact the length of the return trip compared to the outbound trip. Therefore, it is important to consider these variables when determining the duration of the return trip.
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Which PC is best suited for gaming, streaming, and video editing?
A high-performance PC with a powerful processor (such as an Intel Core i9 or AMD Ryzen 9), a dedicated graphics card (like an NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT), ample RAM (at least 16GB), and fast storage (SSD) would be best suited for gaming, streaming, and video editing. These components will ensure smooth gameplay, seamless streaming, and fast video rendering capabilities. Additionally, a good cooling system and high-quality monitor are also important for an optimal experience.
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