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  • Gooey Media : Screen Entertainment and the Graphic User Interface
    Gooey Media : Screen Entertainment and the Graphic User Interface

    Explores the influence of the graphic user interface on contemporary screen mediaArgues for a critical reading of screen media which centres the GUI in the production and reception of this mediaOffers an innovatively interdisciplinary exploration of digital screen media, employing film studies, new media studies, videogame studies, urban theory, and morePlaces interfaces, videogames, films, television, apps, VR, and other media on equal footing Analyses a wide variety of case studies from various contemporary mainstream media to show their connections and influencesUpdates ideas of media convergence and remediation for today's overlapping media environmentThe Graphic User Interface, or GUI, is the adhesive centre of today's screen entertainment web.From films and television to apps and videogames, it holds together a multitude of media and shapes the way they are accessed, organised, created, consumed, and manipulated.However, it does not do so without leaving viscous traces, and Gooey Media: Screen Entertainment and the Graphic User Interface examines this residue and its consequences, revealing how the GUI exerts a powerful influence on contemporary media. Focusing on aesthetics and adopting a media agnostic approach, Jones explores cinema, streaming platforms, television, user-generated content, videogames, apps, virtual reality, VFX, design software, and more in order to show how they cross-pollinate with one another and with our desktop interfaces.The result is a new approach for analysing convergent media in the digital era.

    Price: 85.00 £ | Shipping*: 0.00 £
  • UX Writing : Designing User-Centered Content
    UX Writing : Designing User-Centered Content

    This flexible textbook provides an integrated approach to user experience (UX) writing and equips students and practitioners with the essential principles and methods to succeed in writing for UX. The fundamental goal of UX writing is to produce usable and attractive content that boosts user engagement and business growth.This book teaches writers how to create content that helps users perform desired tasks while serving business needs.It is informed by user-centered design, content strategy, artificial intelligence (AI), and digital marketing communication methodologies, along with UX-related practices.By combining writing-as-design and design-as-writing, the book offers a new perspective for technical communication education where UX design and writing are merged to achieve effective and desirable outcomes. Outlining the key principles and theories for writing user-centered content design, this core textbook is fundamental reading for students and early career practitioners in UX, technical communication, digital marketing, and other areas of professional writing.

    Price: 35.99 £ | Shipping*: 0.00 £
  • Girl Online : A User Manual
    Girl Online : A User Manual

    The unwritten contract of the internet, that a user is what is used, extends from the well-examined issue of data privacy and consent to the very selves women are encouraged to create in order to appear.Invited to self-construct as 'girls online', vloggers, bloggers and influencers sign a devil's bargain: a platform on the condition they commodify themselves, eternally youthful, cute and responsibility-free, hiding offline domestic, professional and emotional labour while paying for their online presence with 'accounts' of personal 'experience'.Can a Girl Online use these platforms not only to escape meatspace oppressions, but as spaces for survival, creativity and resistance?Told via the arresting personal narrative of one woman negotiating the (cyber)space between her identities as girl, mother, writer, and commodified online persona, Girl Online is written in a plethora of the online styles, from programming language to the blog/diary, from tweets to lyric prose, taking in selfies, social media, celebrity and Cyberfeminism.

    Price: 10.99 £ | Shipping*: 3.99 £
  • Streaming Databases : Building Real-Time, User-Facing Solutions
    Streaming Databases : Building Real-Time, User-Facing Solutions

    Real-time applications are becoming the norm today.But building a model that works properly requires real-time data from the source, in-flight stream processing, and low latency serving of its analytics.With this practical book, data engineers, data architects, and data analysts will learn how to use streaming databases to build real-time solutions. Authors Hubert Dulay and Ralph M. Debusmann take you through streaming database fundamentals, including how these databases reduce infrastructure for real-time solutions.You'll learn the difference between streaming databases, stream processing, and real-time online analytical processing (OLAP) databases. And you'll discover when to use push queries versus pull queries, and how to serve synchronous and asynchronous data emanating from streaming databases. This guide helps you:Explore stream processing and streaming databasesLearn how to build a real-time solution with a streaming databaseUnderstand how to construct materialized views from any number of streamsLearn how to serve synchronous and asynchronous dataGet started building low-complexity streaming solutions with minimal setup

    Price: 63.99 £ | Shipping*: 0.00 £
  • Is the user inactive but online?

    It is difficult to determine if a user is inactive but online without specific information about their activity. In some cases, a user may appear online but not actively engaging with the platform or their contacts. However, without further context or data, it is challenging to definitively determine if a user is inactive but online.

  • Is my user account user-friendly?

    To determine if your user account is user-friendly, consider factors such as ease of navigation, clear instructions, and accessibility features. Evaluate if users can easily find the information they need, if the interface is intuitive, and if there are options for customization. Conduct user testing to gather feedback on the account's usability and make improvements based on the results. Overall, a user-friendly account should prioritize the user experience and make it simple for users to accomplish their tasks efficiently.

  • Can the Titanwolf gaming mousepad grow with the user?

    No, the Titanwolf gaming mousepad cannot physically grow with the user as it is a static product with fixed dimensions. However, it can adapt to the user's changing needs and preferences by providing a comfortable and stable surface for gaming or work activities. Users can also customize the mousepad with different designs or sizes to better suit their evolving requirements.

  • Are you a Galaxy user or an iPhone user?

    As an AI, I do not have personal preferences or the ability to use devices like Galaxy or iPhone. My purpose is to assist and provide information to users regardless of the device they use.

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  • Microsoft Windows 10 End User Online Training Course
    Microsoft Windows 10 End User Online Training Course

    Course Description This course is designed to help you learn the basics of navigating the new Windows 10 operating system so that you can be effective and efficient while at work or play. Topics covered include: using file explorer, operating the new Microsoft Edge, using applications, managing and maintaining accounts.Microsoft is expecting to put Windows 10 on over a billion devices. Windows 10 contains many new features that have revolutionized Microsoft's platform. The start button is back, more security has been added, a new browser has been integrated and Microsoft has even added their voice based personal assistant, Cortana. Example Training Video (Not From This Course) Course Content Module 1: Getting Started With Windows 10 Module 2: Using File Explorer Module 3: Using Windows Applications Module 4: Browsing the Web With Microsoft Edge Module 5: Customizing Windows Module 6: Connecting Devices And Devices Module 7: Managing User Accounts Module 8: Backing Up Important Data Module 9: Maintaining Windows Module 10: Protecting Windows Module 11: Monitoring Performance Module 12: Working With Control Panel And Setting LEARN365 Courses Include 12 Months Unlimited Online Access to: Expert Instructor-Led Training: Learn 365 uses only the industry's finest instructors in the IT industry. They have a minimum of 15 years real-world experience and are subject matter experts in their fields. Unlike a live class, you can fast-forward, repeat or rewind all your lectures. This creates a personal learning experience and gives you all the benefit of hands-on training with the flexibility of doing it around your schedule 24/7. Visual Demonstrations andamp; Multimedia Presentations: Our courseware includes instructor-led demonstrations and visual presentations that allow students to develop their skills based on real world scenarios explained by the instructor. Learn 365 always focuses on real world scenarios and skill-set development. Quizzes andamp; Exam Simulators: Learn 365's custom practice exams prepare you for your exams differently and more effectively than the traditional exam preps on the market. You will have practice quizzes after each module to ensure you are confident on the topic you have completed before proceeding. This will allow you to gauge your effectiveness before moving to the next module in your course. Learn 365 courses also include practice exams designed to replicate and mirror the environment in the testing center. These exams are on average 100 questions to ensure you are 100% prepared before taking your certification exam. Social Learning andamp; Networking: Learn 365 has designed a world class Learning Management System (LMS). This system allows you to interact and collaborate with other students and Learn 365 employees, form study groups, engage in discussions in our NOW@ Forums, rate and like different courses and stay up to date with all the latest industry knowledge through our forums, student contributions and announcement features. Flash Cards andamp; Educational Games: IT online learning knows that education is not a one size fits all approach. Students learn in different ways through different tools. That is why we provide Flash Cards and Education Games throughout our courses. This will allow you to train in ways that keep you engaged and focused. Each course will have dozens of Flash Cards so you can sharpen your skill-sets throughout your training as well as educational games designed to make sure your retention level of the materials is extremely high. Navigation and Controls: Learn 365's self-paced training programs are designed in a modular fashion to allow you the flexibility to work with expert level instruction anytime 24/7. All courses are arranged in defined sections with navigation controls allowing you to control the pace of your training. This allows students to learn at their own pace around their schedule. Certificate of Completion: Upon completion of your training course, you will receive a Certificate of completion displaying your full name, course completed as well as the date of completion. You can print this out or save it digitally to showcase your accomplishment. Need to train your Team Contact Us for Discounts on Multiple Subscription Purchases.

    Price: 37.00 £ | Shipping*: £
  • Streaming Music : Practices, Media, Cultures
    Streaming Music : Practices, Media, Cultures

    Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.

    Price: 43.99 £ | Shipping*: 0.00 £
  • Designing Context for User Experiences : Building User Experiences
    Designing Context for User Experiences : Building User Experiences

    To make sense of the world, we're always trying to place things in context, whether our environment is physical, cultural, or something else altogether.Now that we live among digital, always-networked products, apps, and places, context is more complicated than ever - starting with "where" and "who" we are.This practical, insightful book provides a powerful toolset to help information architects, UX professionals, and web and app designers understand and solve the many challenges of contextual ambiguity in the products and services they create.You'll discover not only how to design for a given context, but also how design participates in making context.Learn how people perceive context when touching and navigating digital environments See how labels, relationships, and rules work as building blocks for context Find out how to make better sense of cross-channel, multi-device products or services Discover how language creates infrastructure in organizations, software, and the Internet of Things Learn models for figuring out the contextual angles of any user experience

    Price: 47.99 £ | Shipping*: 0.00 £
  • Quantifying the User Experience : Practical Statistics for User Research
    Quantifying the User Experience : Practical Statistics for User Research

    Quantifying the User Experience: Practical Statistics for User Research, Second Edition, provides practitioners and researchers with the information they need to confidently quantify, qualify, and justify their data.The book presents a practical guide on how to use statistics to solve common quantitative problems that arise in user research.It addresses questions users face every day, including, Is the current product more usable than our competition?Can we be sure at least 70% of users can complete the task on their first attempt?How long will it take users to purchase products on the website? This book provides a foundation for statistical theories and the best practices needed to apply them.The authors draw on decades of statistical literature from human factors, industrial engineering, and psychology, as well as their own published research, providing both concrete solutions (Excel formulas and links to their own web-calculators), along with an engaging discussion on the statistical reasons why tests work and how to effectively communicate results.Throughout this new edition, users will find updates on standardized usability questionnaires, a new chapter on general linear modeling (correlation, regression, and analysis of variance), with updated examples and case studies throughout.

    Price: 42.99 £ | Shipping*: 0.00 £
  • What entertainment media and entertainment electronics are available?

    There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.

  • Can the Titanwolf gaming mouse pad grow with the user?

    No, the Titanwolf gaming mouse pad cannot physically grow with the user. However, it can provide a comfortable and customizable gaming experience that can adapt to the user's preferences and needs. With its large size and high-quality materials, the Titanwolf mouse pad can accommodate different gaming styles and preferences as the user's skills and preferences evolve.

  • How can I switch my user to the main user?

    To switch your user to the main user on a device, you can typically do so by accessing the settings or user accounts section of the device. Look for an option to switch users or set a default user. Select the main user profile and make it the default user. This will ensure that the main user is the one that is logged in and active whenever the device is turned on or unlocked.

  • Why can every user access all user files in Linux?

    In Linux, every user can access all user files because of the default file permissions set by the operating system. By default, files and directories are created with read and execute permissions for all users on the system. This means that any user can navigate through the directory structure and access files within other users' directories. However, users cannot modify or delete files in other users' directories unless they have been granted specific permissions by the owner of the files. This default behavior can be modified by the system administrator using file permissions and access control lists to restrict or grant access to specific users or groups.

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