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  • Streaming Music : Practices, Media, Cultures
    Streaming Music : Practices, Media, Cultures

    Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.

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  • Vector
    Vector


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  • The Business of Media Distribution : Monetizing Film, TV, and Video Content in an Online World
    The Business of Media Distribution : Monetizing Film, TV, and Video Content in an Online World

    In this updated edition of the industry staple, veteran media executive Jeff Ulin relates business theory and practice across key global market segments—film, television, and online/digital—providing you with an insider’s perspective that can't be found anywhere else.Learn how an idea moves from concept to profit and how distribution dominates the bottom line: Hollywood stars may make the headlines, but marketing and distribution are the behind-the-scenes drivers converting content into cash.The third edition: Includes perspectives from key industry executives at studios, networks, agencies and online leaders, including Fox, Paramount, Lucasfilm, Endeavor, Tencent, MPAA, YouTube, Amazon, and many more; Explores the explosive growth of the Chinese market, including box office trends, participation in financing Hollywood feature films, and the surge in online usage; Illustrates how online streaming leaders like Netflix, Amazon, Apple, YouTube, Hulu and Facebook are changing the way TV content is distributed and consumed, and in cases how these services are moving into theatrical markets; Analyzes online influences and disruption throughout the distribution chain, and explains the risks and impact stemming from changing access points (e.g., stand-alone apps), delivery methods (over-the-top) and consumption patterns (e.g., binge watching); Breaks down historical film windows, the economic drivers behind them, and how online and digital delivery applications are changing the landscape.Ulin provides the virtual apprenticeship you need to demystify and manage the complicated media markets, understand how digital distribution has impacted the ecosystem, and glimpse into the future of how film and television content will be financed, distributed and watched.An online eResource contains further discussion on topics presented in the book.

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  • Is the support vector a position vector and why?

    No, the support vector is not a position vector. In machine learning, a support vector is a data point that lies closest to the decision boundary separating different classes in a classification problem. It is used to define the optimal hyperplane that maximizes the margin between classes. Therefore, a support vector is not a position vector in a geometric sense, but rather a key component in determining the decision boundary in a support vector machine algorithm.

  • What does the normal vector say in vector representation?

    The normal vector in vector representation represents the direction perpendicular to the surface of the object or plane. It is a vector that is orthogonal to the surface and points outward from the surface. The normal vector is used in various mathematical and physical applications, such as in calculating the direction of force or in determining the orientation of a surface.

  • Scalar or vector?

    Scalar or vector? Scalars are quantities that have only magnitude, such as mass or temperature. Vectors are quantities that have both magnitude and direction, such as velocity or force.

  • Why can't vector b be a multiple of vector a?

    Vector b cannot be a multiple of vector a because for two vectors to be multiples of each other, they must be parallel and have the same direction. If vector b were a multiple of vector a, it would mean that the two vectors are parallel and have the same direction. However, if vector b is a multiple of vector a, it would imply that vector b lies on the same line as vector a, which is not necessarily the case. Therefore, vector b cannot be a multiple of vector a.

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    Anki Cozmo Vector Digital Second Generation Intelligent Christmas Gift Robot Remote Control Music

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    Vector chain 14 sra 1,5m Vector security

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    Vector chain 14 sra 1m Vector security

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  • What is the difference between vector AB and vector BA?

    The difference between vector AB and vector BA lies in their direction. Vector AB represents the displacement from point A to point B, while vector BA represents the displacement from point B to point A. Despite having the same magnitude, these vectors have opposite directions, making them distinct entities in terms of orientation.

  • Why is the direction vector a support vector and derivative?

    The direction vector is a support vector because it provides the direction in which a function is changing. It is also a derivative because it represents the rate of change of the function in that direction. In other words, the direction vector gives us the slope of the function in a specific direction, making it both a support vector and a derivative.

  • What is the rule for vector addition in vector geometry?

    In vector geometry, the rule for vector addition is that the sum of two vectors is obtained by adding their corresponding components. This means that if we have two vectors, A = (a1, a2) and B = (b1, b2), then the sum of these two vectors, A + B, is (a1 + b1, a2 + b2). This rule can be extended to vectors in higher dimensions as well, where the sum of two vectors is obtained by adding their corresponding components.

  • What is the difference between position vector and support vector?

    A position vector is a vector that represents the position of a point in space relative to a reference point or origin. It specifies the location of a point in terms of its distance and direction from the origin. On the other hand, a support vector is a concept used in machine learning for classification tasks. It is a vector that defines the decision boundary between different classes in a dataset. Support vectors are the data points that lie closest to the decision boundary and are used to define the optimal separating hyperplane. In summary, the main difference is that a position vector represents a point's location in space, while a support vector is used in machine learning for classification tasks.

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