Products related to Performance:
-
Multi-media : Video – Installation – Performance
Multi-media charts the development of multi-media video, installation and performance in a unique dialogue between theoretical analysis and specially commissioned documentations by some of the world’s foremost artists.Nick Kaye explores the interdisciplinary history and character of experimental practices shaped in exchanges between music, installation, theatre, performance art, conceptual art, sculpture and video.The book sets out key themes and concerns in multi-media practice, addressing time, space, the resurgence of ephemerality, liveness and ‘aura’.These chapters are interspersed with documentary artwork and essays by artists whose work continues to shape the field, including new articles from:Vito Acconci The Builders Association John Jesurun Pipilotti Rist Fiona Templeton.Multi-media also reintroduces a major documentary essay by Paolo Rosa of Studio Azzurro in a new, fully illustrated form.This book combines sophisticated scholarly analysis and fascinating original work to present a refreshing and creative investigation of current multi-media arts practice.
Price: 38.99 £ | Shipping*: 0.00 £ -
Streaming Music : Practices, Media, Cultures
Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.
Price: 43.99 £ | Shipping*: 0.00 £ -
Digital Performance : A History of New Media in Theater, Dance, Performance Art, and Installation
The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts.Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web.In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art.Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century.For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others.To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time.He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac.He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works.Finally, he defines categories of interactivity, from navigational to participatory and collaborative.Dixon challenges dominant theoretical approaches to digital performance-including what he calls postmodernism's denial of the new-and offers a series of boldly original arguments in their place.
Price: 50.00 £ | Shipping*: 0.00 £ -
Content Production for Digital Media : An Introduction
This book provides an introduction to digital media content production in the twenty-first century.It explores the kinds of content production that are undertaken in professions that include journalism, public relations and marketing.The book provides an insight into content moderation and addresses the legal and ethical issues that content producers face, as well as how these issues can be effectively managed.Chapters also contain interviews with media professionals, and quizzes that allow readers to consolidate the knowledge they have gathered through their reading of that chapter.
Price: 69.99 £ | Shipping*: 0.00 £
-
What can be upgraded to improve gaming streaming performance?
To improve gaming streaming performance, several components can be upgraded. First, upgrading the graphics card can enhance the visual quality and smoothness of the gameplay. Second, increasing the RAM can help in handling the multitasking demands of streaming while gaming. Third, upgrading the CPU can improve the overall processing power and speed, allowing for better streaming performance. Additionally, investing in a faster and more stable internet connection can also significantly enhance the streaming experience.
-
How does gaming performance decrease?
Gaming performance can decrease due to a variety of factors such as outdated hardware, insufficient system resources, overheating, software conflicts, and driver issues. Over time, as hardware ages, it may not be able to keep up with the demands of newer, more graphically intensive games, leading to decreased performance. Additionally, if the system is running multiple background processes or has a lot of unnecessary software running, it can impact gaming performance. Finally, overheating can also cause performance issues as the hardware may throttle to prevent damage.
-
Which PC has better gaming performance?
It is difficult to determine which PC has better gaming performance without specific details about the hardware and specifications of each PC. Factors such as the CPU, GPU, RAM, and storage all play a significant role in gaming performance. Additionally, the specific games being played and their system requirements will also impact performance. It is best to compare the specific hardware and benchmark tests of each PC to determine which one has better gaming performance.
-
Is single-core performance or multi-core performance more important in gaming?
In gaming, single-core performance is generally more important than multi-core performance. This is because most games are not optimized to take advantage of multiple cores, so a faster single core will have a bigger impact on gaming performance. However, as games become more complex and better optimized for multi-core processors, multi-core performance may become more important in the future. Overall, for current gaming needs, prioritizing single-core performance is the best approach.
Similar search terms for Performance:
-
Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.
Price: 91.00 £ | Shipping*: 0.00 £ -
Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.
Price: 28.95 £ | Shipping*: 0.00 £ -
The Arena Concert : Music, Media and Mass Entertainment
The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne.The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.The arena concert becomes the “real time” centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space.The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means. Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century.This volume finds out why.
Price: 140.00 £ | Shipping*: 0.00 £ -
"Don Giovanni" Captured : Performance, Media, Myth
“Don Giovanni” Captured considers the life of a single opera, engaging with the entire history of its recorded performance. Mozart’s opera Don Giovanni has long inspired myths about eros and masculinity.Over time, its performance history has revealed a growing trend toward critique—an increasing effort on the part of performers and directors to highlight the violence and predatoriness of the libertine central character, alongside the suffering and resilience of his female victims. In “Don Giovanni” Captured, Richard Will sets out to analyze more than a century’s worth of recorded performances of the opera, tracing the ways it has changed from one performance to another and from one generation to the next.Will consults audio recordings, starting with wax cylinders and 78s, as well as video recordings, including DVDs, films, and streaming videos.As Will argues, recordings and other media shape our experience of opera as much as live performance does.Seen as a historical record, opera recordings are also a potent reminder of the refusal of works such as Don Giovanni to sit still.By choosing a work with such a rich and complex tradition of interpretation, Will helps us see Don Giovanni as a standard-bearer for evolving ideas about desire and power, both on and off the stage.
Price: 36.00 £ | Shipping*: 0.00 £
-
Does Windows 11 have better gaming performance?
Windows 11 does offer some improvements in gaming performance compared to its predecessor, Windows 10. It includes features such as Auto HDR, DirectStorage, and improved support for gaming technologies like DirectX 12 Ultimate, which can enhance the gaming experience on compatible hardware. Additionally, Windows 11 has been optimized for better overall system performance, which can also benefit gaming. However, the extent of these improvements may vary depending on the specific hardware and games being used.
-
What is the Music Performance Badge D1?
The Music Performance Badge D1 is an introductory level badge that recognizes individuals who have demonstrated basic skills in music performance. This badge is typically awarded to individuals who have shown proficiency in areas such as playing an instrument, singing, or performing in a group setting. It serves as a foundation for further development in music performance and can be a stepping stone towards earning higher level badges in this field.
-
What forms of music performance are there?
There are various forms of music performance, including solo performances, ensemble performances, orchestral performances, choral performances, and electronic music performances. Solo performances feature a single musician or vocalist showcasing their skills, while ensemble performances involve a small group of musicians playing together. Orchestral performances feature a large group of musicians playing classical music, while choral performances involve a group of singers performing vocal music. Electronic music performances involve the use of electronic instruments and technology to create and perform music. Each form of music performance offers a unique and diverse experience for both the performers and the audience.
-
Why does the gaming PC have poor performance?
The gaming PC may have poor performance due to several reasons such as outdated hardware, insufficient RAM or storage space, overheating issues, or software conflicts. Additionally, running multiple programs or games simultaneously can also impact the performance of the gaming PC. It is important to regularly update hardware and software, optimize settings, and ensure proper ventilation to improve the overall performance of the gaming PC.
* All prices are inclusive of VAT and, if applicable, plus shipping costs. The offer information is based on the details provided by the respective shop and is updated through automated processes. Real-time updates do not occur, so deviations can occur in individual cases.