Products related to Process:
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Sonic Technologies : Popular Music, Digital Culture and the Creative Process
Awarded a Certificate of Merit at the ARSC Awards for Excellence 2018In the past two decades digital technologies have fundamentally changed the way we think about, make and use popular music.From the production of multimillion selling pop records to the ubiquitous remix that has become a marker of Web 2.0, the emergence of new music production technologies have had a transformative effect upon 21st Century digital culture.Sonic Technologies examines these issues with a specific focus upon the impact of digitization upon creativity; that is, what musicians, cultural producers and prosumers do.For many, music production has moved out of the professional recording studio and into the home.Using a broad range of examples ranging from experimental electronic music to more mainstream genres, the book examines how contemporary creative practice is shaped by the visual and sonic look and feel of recording technologies such as Digital Audio Workstations.
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Streaming Music : Practices, Media, Cultures
Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.
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Surviving Your Dissertation : A Comprehensive Guide to Content and Process
Perfect for graduate students as well as behavioral and social scientists who supervise and conduct research! In the fully updated Fourth Edition of their best-selling guide, Surviving Your Dissertation, Kjell Erik Rudestam and Rae R.Newton answer questions concerning every stage of the dissertation process, including selecting a suitable topic, conducting a literature review, developing a research question, understanding the role of theory, selecting an appropriate methodology and research design, analyzing data, and interpreting and presenting results. In addition, this must-have guide covers topics that other dissertation guides often miss, such as the many types of quantitative and qualitative research models available, the principles of good scholarly writing, how to work with committees, how to meet IRB and ethical standards, and how to overcome task and emotional blocks.With plenty of current examples, the new edition features an expanded discussion of online research, data collection and analysis, and the use of data archives, as well as expanded coverage of qualitative methods and added information on mixed methods.
Price: 81.00 £ | Shipping*: 0.00 £ -
Managing Digital Transformation : Understanding the Strategic Process
This book provides practising executives and academics with the theories and best practices to plan and implement the digital transformation successfully.Key benefits: an overview on how leading companies plan and implement digital transformation interviews with chief executive officers and chief digital officers of leading companies – Bulgari, Deutsche Bahn, Henkel, Lanxess, L’Oréal, Unilever, Thales and others – explore lessons learnt and roadmaps to successful implementation research and case studies on the digitalization of small and medium-sized companies cutting-edge academic research on business models, organizational capabilities and performance implications of the digital transformation tools and insights into how to overcome internal resistance, build digital capabilities, align the organization, develop the ecosystem and create customer value to implement digital strategies that increase profits Managing Digital Transformation is unique in its approach, combining rigorous academic theory with practical insights and contributions from companies that are, according to leading academic thinkers, at the forefront of global best practice in the digital transformation.It is a recommended reading both for practitioners looking to implement digital strategies within their own organisations, as well as for academics and postgraduate students studying digital transformation, strategy and marketing.
Price: 45.99 £ | Shipping*: 0.00 £
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Can the video identification process be falsified?
The video identification process can be falsified if someone uses a fake or altered video to misrepresent their identity. This can be done through various means such as deepfake technology, where a person's face and voice can be manipulated to create a realistic-looking video. Additionally, someone could use a video of a different person altogether to pass off as their own identity. To prevent falsification, it is important for organizations to use advanced verification methods and technologies to ensure the authenticity of the video identification process.
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Which printing process is used in digital book printing?
Digital book printing typically uses the process of digital printing, which involves transferring digital files directly onto the printing substrate. This process eliminates the need for traditional printing plates and allows for more efficient and cost-effective production of books. Digital printing also offers the flexibility to print small runs and customize each book, making it ideal for on-demand and self-publishing needs.
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What entertainment media and entertainment electronics are available?
There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.
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How does the online return process work?
The online return process typically begins with the customer initiating a return request through the retailer's website or app. The customer provides details about the item being returned and the reason for the return. The retailer then provides a return shipping label and instructions for packaging and sending the item back. Once the item is received and inspected by the retailer, the customer is typically issued a refund or store credit. Some retailers may also offer the option to exchange the item for a different size or color.
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Push Process
'More speed, more light, more time. But this is the fastest possible film, pushed as hard as it can be pushed; the lens wide open to catch every drop of brightness; the slow exposure shaking the image apart.Right up at the edge. Go farther, closer.'VENICE, 2000. Richard is a postgraduate student living in the city to research its past.He's supposed to be working in the archive, but he meets Merlo and Lars, two art students who are more interested in Venice's present.He decides to pick up a camera and join them. The world comes alive for Richard through photographs: for the first time, he feels connected to a place - and other people.He's determined to continue, whatever the cost. Push Process is a novel about art, friendship and being European, illustrated with over fifty black-and-white photographs of Venice.
Price: 14.99 £ | Shipping*: 3.99 £ -
Treatise on Process Metallurgy : Volume 2A: Process Phenomena
Treatise on Process Metallurgy: Volume Two, Process Phenomena provides academics with the fundamentals of the manufacturing of metallic materials, from raw materials into finished parts or products.In these fully updated volumes, coverage is expanded into four volumes, including Process Fundamentals, encompassing process fundamentals, structure and properties of matter; thermodynamic aspects of process metallurgy, and rate phenomena in process metallurgy; Processing Phenomena, encompassing interfacial phenomena in high temperature metallurgy, metallurgical process phenomena, and metallurgical process technology; Metallurgical Processes, encompassing mineral processing, aqueous processing, electrochemical material and energy processes, and iron and steel technology, non-ferrous process principles and production technologies, and more. The work distills the combined academic experience from the principal editor and the multidisciplinary four-member editorial board.
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Lighting Design Beyond Theatre : A Process for the Evolving Entertainment Industry
Lighting Design Beyond Theatre provides a step-by-step design process for live event lighting outside of traditional theatre, dance, and opera, including concerts and tours, awards shows, sporting events, benefits, comedy shows, corporate events, fashion shows, political events, and more. This book introduces the origins and history of live events, establishes a shared practice for lighting designers working in live event design, compares and contrasts where lighting design process for theatre, dance, and opera differs from lighting design process for live events, and provides practical considerations and wisdom about navigating the work culture of these events.Containing case studies and exercises, the book outlines holistic processes and practices for this career, including building a task list, choosing equipment, incorporating constructive feedback, leadership, the realities of money and client relations, and getting invited back for more job opportunities. This book is written for students of lighting design and emerging lighting designers interested in exploring lighting design outside the traditional theatre industry, as well as instructors teaching lighting design for non-theatrical live events. Lighting Design Beyond Theatre includes access to downloadable materials for instructors and readers to use as a project, following along with the exercises in the book.These materials represent the information available at various steps in a design process for a realized show, from venue and site information to scenic renderings and schedule details.The final light plot and production photos are also included.
Price: 35.99 £ | Shipping*: 0.00 £ -
Lighting Design Beyond Theatre : A Process for the Evolving Entertainment Industry
Lighting Design Beyond Theatre provides a step-by-step design process for live event lighting outside of traditional theatre, dance, and opera, including concerts and tours, awards shows, sporting events, benefits, comedy shows, corporate events, fashion shows, political events, and more. This book introduces the origins and history of live events, establishes a shared practice for lighting designers working in live event design, compares and contrasts where lighting design process for theatre, dance, and opera differs from lighting design process for live events, and provides practical considerations and wisdom about navigating the work culture of these events.Containing case studies and exercises, the book outlines holistic processes and practices for this career, including building a task list, choosing equipment, incorporating constructive feedback, leadership, the realities of money and client relations, and getting invited back for more job opportunities. This book is written for students of lighting design and emerging lighting designers interested in exploring lighting design outside the traditional theatre industry, as well as instructors teaching lighting design for non-theatrical live events. Lighting Design Beyond Theatre includes access to downloadable materials for instructors and readers to use as a project, following along with the exercises in the book.These materials represent the information available at various steps in a design process for a realized show, from venue and site information to scenic renderings and schedule details.The final light plot and production photos are also included.
Price: 135.00 £ | Shipping*: 0.00 £
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Which video formats can Pinnacle Studio 25 process?
Pinnacle Studio 25 can process a wide range of video formats, including popular formats such as MP4, AVI, MOV, and WMV. It also supports more advanced formats such as HEVC (H.265) and ProRes. Additionally, Pinnacle Studio 25 can handle 4K, 360-degree, and multi-camera video editing, making it versatile for various video production needs.
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Why is the video saving process extremely slow?
The video saving process can be extremely slow due to a variety of factors. One common reason is the large file size of videos, especially high-definition or 4K videos, which require more time to process and save. Additionally, the speed of the computer's processor and the amount of available RAM can also affect the speed of the saving process. Furthermore, if the video is being saved to a slow or nearly full storage drive, it can significantly slow down the saving process.
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How does the return process work at Media Markt?
At Media Markt, customers can return products within 14 days of purchase, provided they are in their original packaging and in new condition. Customers can return items either in-store or by mail. If returning in-store, customers need to bring the product, proof of purchase, and a valid ID. Refunds are typically processed within 14 days of the return.
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What is the purchase process at Instant Gaming?
At Instant Gaming, the purchase process is straightforward and user-friendly. Customers can browse the website to find the game they want to purchase, then add it to their cart. After selecting the payment method, they can proceed to checkout and complete the purchase. Once the payment is confirmed, customers receive a digital code that can be redeemed on the appropriate platform to download and play the game. The entire process is quick and efficient, allowing customers to start enjoying their new game without any hassle.
* All prices are inclusive of VAT and, if applicable, plus shipping costs. The offer information is based on the details provided by the respective shop and is updated through automated processes. Real-time updates do not occur, so deviations can occur in individual cases.