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The Arena Concert : Music, Media and Mass Entertainment
The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne.The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.The arena concert becomes the “real time” centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space.The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means. Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century.This volume finds out why.
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Screens Producing & Media Operations : Advanced Practice for Media Server and Video Content Preparation
Media servers have established themselves as the dominant video playback tool for live events; however, the practice of delivering content to these systems and the structure of the media operations team is still evolving.This book outlines a workflow for video content delivery and describes team communication that can be applied to any entertainment production including: television specials, concert touring, corporate events, theater, as well as special events, film, large audience marketing events, and multi-screen permanent installations.This workflow is hardware and software independent, designed to evolve with future technologies as they become established in the field of multi-screen production, and has been proven professionally by the author and her peers over a decade of productions.The methodology presented will provide insights beneficial to students and current practitioners of media server technology, screens producers, and video content developers.Using real world examples of internationally recognized productions, a foundation is laid for best practices in Media Operations. Additional content, including full-color versions of the images inside the book, is available online.
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Emotions Online : Feelings and Affordances of Digital Media
Digital media have become deeply immersed in our lives, heightening both hopes and fears of their affordances.While the internet, mobile phones, and social media offer their users many options, they also engender concerns about their manipulations and intrusions.Emotions Online explores the visions that shape responses to media and the emotional regimes that govern people’s engagements with them. This book critically examines evidence on the role of digital media in emotional life.Offering a sociological perspective and using ideas from science and technology studies and media studies, it explores:• The dimensions and operations of the online emotional economy• Growing concerns about online harms and abuse, especially to children• ‘Deepfakes’ and other forms of image-based abuse• The role of hope in shaping online behaviours• ‘Digital well-being’ and its market• COVID-19’s impacts on perceptions of digital media and Big Tech• Growing challenges to centralised control of the internet, and the implications for future emotional lifeThe book breaks new ground in the sociological study of digital media and the emotions.It reveals the dynamics of online emotional regimes showing how deceptive designs and algorithm-driven technologies serve to attract and engage users.As it argues, digital media rely on the emotional labours of many people, including social media inf luencers and content moderators who make the internet seem smart.The book provides an invaluable overview of the evidence and debates on the role of digital media in emotional life and guidance for future research, policy, and action.
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Digital Media Law : A Practical Guide for the Media and Entertainment Industries
Digital Media Law offers a practical guide to the law of media and communication, focusing on digital channels, models, and technologies.It draws together the aspects of media law that are most critical for those engaged in the production and distribution of digital media, from traditional broadcasters and internet-based services to major internet platforms. As an expert scholar and educator in media law, Christopher S.Reed brings considerable experience as an in-house lawyer for a U.S.-based media company with extensive news, sports, and entertainment operations.This blend of practical and scholarly insight delivers a textbook which packs foundational principles and concepts into the context of the digital environment, focusing on how those doctrines are applied in the face of rapidly evolving newsgathering, production, and distribution technologies.Key features include:"In the News" sections that tie the legal principles to real-world events or situationsAn integrated fictional case study of a media enterpriseInsights into digital media policyThis accessible textbook is the ideal companion for advanced undergraduate and graduate students as well as practitioners interested in law, journalism, and media studies.
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What entertainment media and entertainment electronics are available?
There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.
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Which PC is best suited for gaming, streaming, and video editing?
A high-performance PC with a powerful processor (such as an Intel Core i9 or AMD Ryzen 9), a dedicated graphics card (like an NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT), ample RAM (at least 16GB), and fast storage (SSD) would be best suited for gaming, streaming, and video editing. These components will ensure smooth gameplay, seamless streaming, and fast video rendering capabilities. Additionally, a good cooling system and high-quality monitor are also important for an optimal experience.
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Which PC laptop is good for video editing, gaming, and streaming?
A good PC laptop for video editing, gaming, and streaming would be the ASUS ROG Zephyrus G14. It features a powerful AMD Ryzen 9 processor and NVIDIA GeForce RTX 2060 graphics card, making it capable of handling demanding video editing software and high-end gaming. Additionally, its compact and lightweight design makes it convenient for streaming on the go. The laptop also has a high-quality display and good cooling system, ensuring a smooth and immersive experience for all three activities.
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What are analog and digital media?
Analog media refers to traditional forms of media that store information in a physical format, such as vinyl records, cassette tapes, and printed photographs. These media rely on physical properties to capture and reproduce sound or images. On the other hand, digital media refers to media that store and transmit information in a digital format, such as MP3 files, digital photographs, and online videos. Digital media uses binary code to represent and transmit information, allowing for easy storage, manipulation, and transmission of data. Overall, analog media relies on physical properties to capture and reproduce information, while digital media uses binary code and electronic devices to store and transmit data.
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Streaming Music : Practices, Media, Cultures
Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.
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Music and Digital Media : A Planetary Anthropology
A planetary anthropology.
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Confident Digital Content : How to Create and Manage Amazing Social Media and Web Content for a Futureproof Career
Are you considering a career in social media? Are you an entrepreneur or freelancer looking to boost your online content marketing?Maybe you're looking for your next career pivot, or you're simply seeking skills to give your CV that competitive edge?Wherever you are in your career, Confident Digital Content can help.Covering the essentials of online content, this book takes you through everything you need to know - from how to write effectively for online platforms, through to video, audio, graphic design and photography.Featuring inspiring case studies from individuals at companies including CNN International, Mumsnet, Bunster's Hot Sauce and HuffPost UK, this practical beginner's guide includes guidance on content marketing strategy, metrics and community management. This updated second edition features advice on the latest trends, including fake news, the importance of stories and social listening analysis.Though trends, fads and hashtags change, the principles of great online content remain the same - let Confident Digital Content give you the grounding you need to ace your social channels and supercharge your career. About the Confident series... From coding and web design to data, digital content and cyber security, the Confident books are the perfect beginner's resource for enhancing your professional life, whatever your career path.
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Digital Flows : Online Hip Hop Music and Culture
This is an open access title available under the terms of a CC BY-NC-ND 4.0 International licence.It is free to read on the Oxford Academic platform and offered as a free PDF download from OUP and selected open access locations. Some fifty years after its birth in the Bronx, hip hop has become one of the most influential cultural phenomena of the internet era.With the internet now enmeshed in our daily routines, hip hop thrives in the digital realm, constituting a third of all music streams.From Drake memes to viral TikTok dances and AI-generated rappers, hip hop is constantly created, shared, and discussed online.This shift challenges hip hop's conventional connections to place, authenticity, and community.Through this book, author Steven Gamble offers a fresh examination of hip hop's latest chapter, intricately interwoven with the interconnected cultural currents of the internet. With an innovative method encompassing music and cultural analysis, ethnography, and web data analysis, Gamble provides a cutting-edge account of the intersections between hip hop and the internet, supported by the latest practices in digital humanities and data ethics.The book extensively draws on scholarship in hip hop studies, internet studies, popular music studies, media studies, communication studies, cultural studies, Black studies, intersectional feminism, and more.Gamble provides in-depth insights into hip hop in the internet age, new net-native genres like Soundcloud rap and YouTube lofi beats, communities on social media and streaming platforms, online hip hop feminism in rap music videos, cultural appropriation and callout/cancel culture, and hip hop concerts on video game platforms.For old school heads and extremely online memesters alike, for fans and creatives, for students as well as academics seeking to understand digital transformations of music, Digital Flows uncovers what happens when a cultural form born on the streets thrives on the transformative technologies of global reach.
Price: 22.99 £ | Shipping*: 3.99 £
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What would be good PC parts for gaming, streaming, and video editing?
For gaming, streaming, and video editing, it's important to have a powerful CPU such as an Intel Core i7 or AMD Ryzen 7 for multitasking and processing heavy workloads. A high-end graphics card like an NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT would be ideal for smooth gaming and video rendering. Additionally, at least 16GB of RAM (preferably 32GB) and a fast SSD for storage are essential for quick data access and smooth performance. Lastly, a reliable power supply and a good cooling system are important to ensure stability and longevity of the system during intense usage.
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What is the difference between serious music and entertainment music?
Serious music, also known as classical music, is typically more complex and structured, often requiring formal training to perform and appreciate. It is often focused on artistic expression and can be more emotionally and intellectually demanding. On the other hand, entertainment music, such as pop, rock, and hip-hop, is generally more accessible and designed to entertain and engage a wide audience. It often prioritizes catchy melodies, danceable rhythms, and relatable lyrics, and is more commonly associated with popular culture and commercial success.
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What are analog and digital storage media?
Analog storage media refers to physical formats that store data in a continuous, non-discrete manner, such as vinyl records, cassette tapes, and VHS tapes. Digital storage media, on the other hand, stores data in a discrete, binary format, such as CDs, DVDs, and hard drives. Digital media allows for more efficient and reliable storage and retrieval of data, while analog media is more susceptible to degradation and loss of quality over time.
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Is there a difference between a media buyer for digital and print and a media designer for digital and print?
Yes, there is a difference between a media buyer and a media designer for digital and print. A media buyer is responsible for negotiating and purchasing advertising space across various media channels, while a media designer is focused on creating the visual elements of the advertising campaigns. Additionally, the skills and expertise required for each role differ, with media buyers needing strong negotiation and analytical skills, and media designers needing proficiency in graphic design software and creativity to produce visually appealing content for digital and print platforms.
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