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  • Forging Worlds: Stories Behind the Art of Blizzard Entertainment
    Forging Worlds: Stories Behind the Art of Blizzard Entertainment

    For thirty years, Blizzard has been pushing boundaries and breaking expectations of what it means to draw for video games.Get a glimpse behind the curtain at how art has evolved at Blizzard and meet some of the artists who've shaped Blizzard's style and range to what it is today.Discover how art cross-pollinated amongst game teams and how grassroots movements from fans inspired some of Blizzard's most iconic artwork.With insights from more than fifty artists, animators, designers, and storytellers, this sweeping compendium is fans' ultimate keys to the kingdom of three decades in Blizzard artistry.

    Price: 35.00 £ | Shipping*: 0.00 £
  • Before We Go Live : Navigating the Abusive World of Online Entertainment
    Before We Go Live : Navigating the Abusive World of Online Entertainment

    'Starting out, I made three dollars an hour; then I made four, then eight. After a year and a half of streaming full-time I was finally making minimum wage. A couple of years after that I was signed to a professional team and advertising products to my audience for $1,000 an hour.'Streaming video games is now a billion-dollar industry. In 2022, Twitch alone has over 140 million active monthly users, with top players earning millions each year. But success breeds envy, and when big money's being made, everyone wants a piece.In Before We Go Live, professional streamer Stephen Flavall, aka 'jorbs', invites the reader behind the scenes of this new frontier.From the boardrooms of LA to doctors' offices in the Midwest, dealing with trolls and stalkers to mingling with crypto scammers and ruthless opportunists, Before We Go Live is both a true story about the dark realities of streaming and the tale of a deep and enduring friendship.It's about what happens when real life intersects with entertainment, and learning to act with kindness and humour in an online world full of prejudice and abuse.

    Price: 10.99 £ | Shipping*: 3.99 £
  • Original Soundtrack Echoes Of War: The Music Of Blizzard Entertainment 2008 USA cd album box set EMIN-00001
    Original Soundtrack Echoes Of War: The Music Of Blizzard Entertainment 2008 USA cd album box set EMIN-00001

    EMINENCE SYMPHONY ORCHESTRA Echoes Of War: The Music Of Blizzard Entertainment (2008 US Special Limited Edition 2-CD/DVD set manufactured in Japan. Featuring an orchestral version of the music from their three most popular video game series World of Warcraft StarCraft and Diablo. It includes previously unreleased theme music from StarCraft II: Wings of Liberty Diablo III and World of Warcraft: Wrath of the Lich King. The DVD includes behind-the-scenes content including Japane se composer Kow Otani talking about work on Diablo III as well as a 32-page color booklet and nine exclusive lithgraphy. Housed in a large sized digipak picture sleeve with outer slipcase)ÞÞ1-1 Jorney To Kalimdor 4:081-2 Eternitys End 2:43

    Price: 65.00 € | Shipping*: 0.00 €
  • Media & Entertainment Law
    Media & Entertainment Law

    Now in its fifth edition, this textbook combines comprehensive coverage with rigorous analysis of a key area of the law.The author illuminates how the courts strive to strike a balance between the freedoms and responsibilities of the press on the one hand and an individual’s right to privacy on the other. Maintaining its coverage of the law across the UK (including Scotland and Northern Ireland) and the EU, the new edition has been brought up to date with expert insights into significant developments and judgments, including: the impact of changes in intellectual property law, data protection, GDPR and copyright law post Brexit – including the cases of Schrems II and Ed Sheeran; analysis of new case law and developments in privacy and freedom of the media – including Duchess of Sussex (Meghan Markle) v The Mail on Sunday and ZXC v Bloomberg; the introduction of new Scottish defamation laws and the importance of defamatory meaning; the response to disinformation, fake news and social media – including tweeting jurors and contempt. With a variety of pedagogical features to encourage critical thinking, this unique textbook is essential reading for media and entertainment law courses at undergraduate and postgraduate levels and an insightful resource for students and reflective practitioners of journalism, public relations and media studies.

    Price: 39.99 £ | Shipping*: 0.00 £
  • Isn't it possible to pay with PayPal at Blizzard Entertainment?

    Yes, it is possible to pay with PayPal at Blizzard Entertainment. PayPal is one of the accepted payment methods for purchasing games, in-game items, and subscriptions on the Blizzard website. Customers can link their PayPal account to their Blizzard account and use it to make purchases securely and conveniently.

  • What entertainment media and entertainment electronics are available?

    There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.

  • How can I send an online audition to YG Entertainment or Jellyfish Entertainment?

    To send an online audition to YG Entertainment or Jellyfish Entertainment, you can visit their official websites and look for information on audition submissions. Typically, both agencies have specific guidelines and requirements for online auditions, such as submitting a video showcasing your talent and filling out an application form. Make sure to follow the instructions carefully and present your skills and personality in the best possible way to increase your chances of being noticed by the talent scouts at these agencies.

  • Does entertainment determine the music videos?

    Entertainment can influence the content and style of music videos, but it does not necessarily determine them. While music videos are often created with the intention of entertaining and engaging audiences, they can also serve as a platform for artistic expression and storytelling. The creative vision of the artist and director, as well as the message of the song, can also play a significant role in shaping the content and direction of music videos. Ultimately, a combination of factors, including entertainment value, artistic vision, and the message of the music, can contribute to the final product.

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  • World of Warcraft: Mage : Blizzard Legends
    World of Warcraft: Mage : Blizzard Legends

    Aodhan comes from a lineage that includes some of Azeroth’s most heroic paladins and warriors, but the whip-smart young man is not built for physical combat. He’s thin, bookish, and he desperately wants to be a mage.After his controlling father forbids him to practice magic, Aodhan flees to study the arcane arts in the city of Dalaran.Yet Aodhan’s dream of becoming a powerful spellcaster is violently interrupted when a host of blue dragons lays siege to Dalaran.Although far from home, the young mage finds help from a relative who has been close by all along, Crevan, his magic-wielding uncle.The cunning older mage, after escaping from Dalaran’s prison, takes the impressionable Aodhan under his wing, and together they work to prevent the city’s destruction.But there is a darker secret behind Dalaran’s dire situation, and Aodhan might be the only one who can end the schemes that threaten the city, becoming the hero his family never thought he could be.Written by acclaimed author Richard A.Knaak (World of Warcraft: Shadow Wing) and drawn by fan-favorite Ryo Kawakami (Warcraft: Legends), World of Warcraft: Mage is an action-packed tale of temptation, power, and heroics that will leave World of Warcraft fans spellbound!

    Price: 9.99 £ | Shipping*: 3.99 £
  • The Arena Concert : Music, Media and Mass Entertainment
    The Arena Concert : Music, Media and Mass Entertainment

    The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne.The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.The arena concert becomes the “real time” centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space.The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means. Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century.This volume finds out why.

    Price: 140.00 £ | Shipping*: 0.00 £
  • Ceramic Mug World Wrestling Entertainment WWE Logo
    Ceramic Mug World Wrestling Entertainment WWE Logo

    Ceramic mug with quality printing. - Matter : ceramic - Color : white - Standard size : capacity of 30cl, height of 9.5 cm, width of 8 cm - Use : dishwasher and microwave safe The seller confirms that its products comply with all applicable laws and are only offered if they comply with Joom policies and European laws on product safety and conformity.

    Price: 23.19 € | Shipping*: 0.0 €
  • Streaming, Sharing, Stealing : Big Data and the Future of Entertainment
    Streaming, Sharing, Stealing : Big Data and the Future of Entertainment

    How big data is transforming the creative industries, and how those industries can use lessons from Netflix, Amazon, and Apple to fight back. "[The authors explain] gently yet firmly exactly how the internet threatens established ways and what can and cannot be done about it.Their book should be required for anyone who wishes to believe that nothing much has changed."-The Wall Street Journal"Packed with examples, from the nimble-footed who reacted quickly to adapt their businesses, to laggards who lost empires."-Financial TimesTraditional network television programming has always followed the same script: executives approve a pilot, order a trial number of episodes, and broadcast them, expecting viewers to watch a given show on their television sets at the same time every week.But then came Netflix's House of Cards. Netflix gauged the show's potential from data it had gathered about subscribers' preferences, ordered two seasons without seeing a pilot, and uploaded the first thirteen episodes all at once for viewers to watch whenever they wanted on the devices of their choice.In this book, Michael Smith and Rahul Telang, experts on entertainment analytics, show how the success of House of Cards upended the film and TV industries-and how companies like Amazon and Apple are changing the rules in other entertainment industries, notably publishing and music.We're living through a period of unprecedented technological disruption in the entertainment industries.Just about everything is affected: pricing, production, distribution, piracy.Smith and Telang discuss niche products and the long tail, product differentiation, price discrimination, and incentives for users not to steal content.To survive and succeed, businesses have to adapt rapidly and creatively.Smith and Telang explain how. How can companies discover who their customers are, what they want, and how much they are willing to pay for it?Data. The entertainment industries, must learn to play a little "moneyball." The bottom line: follow the data.

    Price: 17.99 £ | Shipping*: 3.99 £
  • Is Baroque music serious music or entertainment music?

    Baroque music can be seen as both serious music and entertainment music. On one hand, it was often composed for religious or ceremonial purposes, and its intricate compositions and use of counterpoint demonstrate a high level of musical sophistication. On the other hand, Baroque music was also performed in social settings and was meant to entertain and delight audiences. Its lively rhythms and expressive melodies were often used for dancing and other forms of entertainment. Therefore, Baroque music can be appreciated for its serious artistic qualities as well as its ability to provide enjoyment and entertainment.

  • What is entertainment?

    Entertainment is any activity or form of amusement that is designed to engage and entertain an audience. It can come in various forms such as movies, music, sports, games, and live performances. The purpose of entertainment is to provide enjoyment, relaxation, and escape from everyday life. It can also serve as a means of storytelling, expression, and cultural enrichment. Ultimately, entertainment is about creating an experience that captivates and brings joy to people.

  • What is the counterpart to entertainment music?

    The counterpart to entertainment music is often considered to be art music, also known as classical music. While entertainment music is created primarily for commercial purposes and to entertain a wide audience, art music is typically created for artistic expression and is often more complex and intellectually stimulating. Art music is often performed in concert halls and is associated with a long tradition of classical composers and works. Both entertainment music and art music have their own unique qualities and serve different purposes within the music industry.

  • Is entertainment a waste of time?

    Entertainment can be a valuable way to relax, unwind, and enjoy leisure time. It can provide a much-needed break from the stresses of daily life and can also be a source of inspiration, creativity, and cultural enrichment. However, like anything, excessive or mindless consumption of entertainment can become a waste of time if it starts to interfere with important responsibilities or goals. Ultimately, the value of entertainment depends on how it is used and balanced with other aspects of life.

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