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  • Streaming Music : Practices, Media, Cultures
    Streaming Music : Practices, Media, Cultures

    Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.

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  • Content Production for Digital Media : An Introduction
    Content Production for Digital Media : An Introduction

    This book provides an introduction to digital media content production in the twenty-first century.It explores the kinds of content production that are undertaken in professions that include journalism, public relations and marketing.The book provides an insight into content moderation and addresses the legal and ethical issues that content producers face, as well as how these issues can be effectively managed.Chapters also contain interviews with media professionals, and quizzes that allow readers to consolidate the knowledge they have gathered through their reading of that chapter.

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  • The Arena Concert : Music, Media and Mass Entertainment
    The Arena Concert : Music, Media and Mass Entertainment

    The Arena Concert: Music, Media and Mass Entertainment is the first sustained engagement with what might said to be - in its melding of concert and gathering, in its evolving relationship with digital and social media, in its delivery of event, experience, technology and star - the art form of the 21st century.This volume offers interviews with key designers, discussions of the practicalities of mounting arena concerts, mixing and performing live to a mass audience, recollections of the giants of late twentieth century music in performance, and critiques of latter-day pretenders to the throne.The authors track the evolution of the arena concert, consider design and architecture, celebrity and fashion, and turn to feminism, ethnographic research, and ideas of humour, liveness and authenticity, in order to explore and frame the arena concert.The arena concert becomes the “real time” centre of a global digital network, and the gig-goer pays not only for an immersion in (and, indeed, role in) its spectacular nature, but also for a close encounter with the performers, in this contained and exalted space.The spectacular nature of the arena concert raises challenges that have yet to be fully technologically overcome, and has given rise to a reinvention of what live music actually means. Love it or loathe it, the arena concert is a major presence in the cultural landscape of the 21st century.This volume finds out why.

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  • Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
    Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media

    How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.

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  • Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
    Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media

    How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.

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  • Link Engine Management Ethanol Content Sensor
    Link Engine Management Ethanol Content Sensor

    This ethanol content sensor from Link Engine Management is a must for flex-fuel vehicles. Compatible with all Link PlugIn and WireIn ECU's the sensor measures the ratio of Ethanol content in the fuel and also the fuel temperature. The sensor includes a plug and pin kit for wiring and also AN -6 fittings to allow it to be fitted in-line in the fuel return line to the tank.Ideal for flex-fuel vehiclesMeasures Ethanol content and fuel temperatureFits in-line in the fuel return lineIncludes plug and pin kit for wiring and AN-6 hose connectors

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  • Digital Media Law : A Practical Guide for the Media and Entertainment Industries
    Digital Media Law : A Practical Guide for the Media and Entertainment Industries

    Digital Media Law offers a practical guide to the law of media and communication, focusing on digital channels, models, and technologies.It draws together the aspects of media law that are most critical for those engaged in the production and distribution of digital media, from traditional broadcasters and internet-based services to major internet platforms. As an expert scholar and educator in media law, Christopher S.Reed brings considerable experience as an in-house lawyer for a U.S.-based media company with extensive news, sports, and entertainment operations.This blend of practical and scholarly insight delivers a textbook which packs foundational principles and concepts into the context of the digital environment, focusing on how those doctrines are applied in the face of rapidly evolving newsgathering, production, and distribution technologies.Key features include:"In the News" sections that tie the legal principles to real-world events or situationsAn integrated fictional case study of a media enterpriseInsights into digital media policyThis accessible textbook is the ideal companion for advanced undergraduate and graduate students as well as practitioners interested in law, journalism, and media studies.

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  • Online SEO & Digital Media Marketing Diploma Course
    Online SEO & Digital Media Marketing Diploma Course

    Learn the basics of marketing with the Online SEO and Digital Media Marketing Diploma Course Includes modules on email marketing, SEO and social media (including Facebook and Twitter) Teaches you all you need to excel in the world of online marketing as a professional or beginner Focus on data analytics, SEO keywords, website monetisation and plugin installation Taught through video tutorials, online materials, recommended reading and assessments Includes 35 hours of guided learning hours made up of real-time contact and guidance Get a professional qualification endorsed by TQUK and Ofqual Awarding Organisation Accredited by CPD and awards 40 CPD points upon completion See Full Details for product specifications Save on the  Online SEO and Digital Media Marketing Diploma Course - now only 7.99 pounds  

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  • What entertainment media and entertainment electronics are available?

    There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.

  • Which engine is the Engine 5?

    Engine 5 is a diesel engine. Diesel engines are commonly used in heavy-duty vehicles such as trucks, buses, and construction equipment. They are known for their fuel efficiency and high torque output, making them suitable for applications that require a lot of power and towing capacity.

  • What is a cheat engine for online MMORPGs?

    A cheat engine for online MMORPGs is a software tool that allows players to manipulate the game's code to gain unfair advantages, such as unlimited resources, invincibility, or increased abilities. This can give players an unfair advantage over others, disrupting the balance of the game and negatively impacting the overall gaming experience for other players. The use of cheat engines is typically against the game's terms of service and can result in penalties or bans for those caught using them.

  • Is an Unreal Engine 4 project saved online?

    No, by default, Unreal Engine 4 projects are saved locally on your computer. However, you can choose to save your project online using version control systems like Perforce or Git. This allows you to collaborate with team members and access your project from different devices. It's important to regularly save and back up your project to prevent any data loss.

  • How can one use the Unreal Engine online?

    One can use the Unreal Engine online by accessing the official Unreal Engine website and creating an account. Once registered, users can download the Unreal Engine software and access various online resources such as tutorials, documentation, and community forums. Additionally, users can collaborate with others online through the Unreal Engine's built-in networking features, allowing for real-time collaboration and multiplayer game development. Furthermore, the Unreal Engine Marketplace provides a platform for users to buy and sell assets, plugins, and other content online.

  • Has the video been made with Unreal Engine 5?

    As an AI language model, I cannot directly access or analyze specific videos. However, Unreal Engine 5 is a powerful and cutting-edge game development platform that offers stunning visual capabilities and advanced features. If the video showcases highly detailed and realistic graphics, dynamic lighting, and intricate environments, it is possible that it has been made with Unreal Engine 5. However, without specific information or visual cues, it is difficult to definitively determine the engine used to create a video.

  • Which engine do you prefer, the AMG engine or the M engine?

    As an AI, I do not have personal preferences. However, both the AMG engine and the M engine are highly regarded in the automotive world for their performance and power. The AMG engine, developed by Mercedes-Benz, is known for its raw power and aggressive exhaust notes. On the other hand, the M engine, developed by BMW's M division, is praised for its high-revving capabilities and precision engineering. Ultimately, the choice between the two engines comes down to personal preference and the specific driving experience one is looking for.

  • Is a gasoline engine an Otto engine?

    Yes, a gasoline engine is also known as an Otto engine. The term "Otto engine" is named after Nikolaus Otto, who invented the four-stroke internal combustion engine that is commonly used in gasoline engines today. Therefore, a gasoline engine can be referred to as an Otto engine due to its use of the four-stroke cycle.

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