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Streaming Music : Practices, Media, Cultures
Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.
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Content Production for Digital Media : An Introduction
This book provides an introduction to digital media content production in the twenty-first century.It explores the kinds of content production that are undertaken in professions that include journalism, public relations and marketing.The book provides an insight into content moderation and addresses the legal and ethical issues that content producers face, as well as how these issues can be effectively managed.Chapters also contain interviews with media professionals, and quizzes that allow readers to consolidate the knowledge they have gathered through their reading of that chapter.
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The Arena Concert : Music, Media and Mass Entertainment
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Similar search terms for Engine:
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What entertainment media and entertainment electronics are available?
There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.
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Which engine is the Engine 5?
Engine 5 is a diesel engine. Diesel engines are commonly used in heavy-duty vehicles such as trucks, buses, and construction equipment. They are known for their fuel efficiency and high torque output, making them suitable for applications that require a lot of power and towing capacity.
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What is a cheat engine for online MMORPGs?
A cheat engine for online MMORPGs is a software tool that allows players to manipulate the game's code to gain unfair advantages, such as unlimited resources, invincibility, or increased abilities. This can give players an unfair advantage over others, disrupting the balance of the game and negatively impacting the overall gaming experience for other players. The use of cheat engines is typically against the game's terms of service and can result in penalties or bans for those caught using them.
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Is an Unreal Engine 4 project saved online?
No, by default, Unreal Engine 4 projects are saved locally on your computer. However, you can choose to save your project online using version control systems like Perforce or Git. This allows you to collaborate with team members and access your project from different devices. It's important to regularly save and back up your project to prevent any data loss.
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How can one use the Unreal Engine online?
One can use the Unreal Engine online by accessing the official Unreal Engine website and creating an account. Once registered, users can download the Unreal Engine software and access various online resources such as tutorials, documentation, and community forums. Additionally, users can collaborate with others online through the Unreal Engine's built-in networking features, allowing for real-time collaboration and multiplayer game development. Furthermore, the Unreal Engine Marketplace provides a platform for users to buy and sell assets, plugins, and other content online.
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Has the video been made with Unreal Engine 5?
As an AI language model, I cannot directly access or analyze specific videos. However, Unreal Engine 5 is a powerful and cutting-edge game development platform that offers stunning visual capabilities and advanced features. If the video showcases highly detailed and realistic graphics, dynamic lighting, and intricate environments, it is possible that it has been made with Unreal Engine 5. However, without specific information or visual cues, it is difficult to definitively determine the engine used to create a video.
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Which engine do you prefer, the AMG engine or the M engine?
As an AI, I do not have personal preferences. However, both the AMG engine and the M engine are highly regarded in the automotive world for their performance and power. The AMG engine, developed by Mercedes-Benz, is known for its raw power and aggressive exhaust notes. On the other hand, the M engine, developed by BMW's M division, is praised for its high-revving capabilities and precision engineering. Ultimately, the choice between the two engines comes down to personal preference and the specific driving experience one is looking for.
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Is a gasoline engine an Otto engine?
Yes, a gasoline engine is also known as an Otto engine. The term "Otto engine" is named after Nikolaus Otto, who invented the four-stroke internal combustion engine that is commonly used in gasoline engines today. Therefore, a gasoline engine can be referred to as an Otto engine due to its use of the four-stroke cycle.
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