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  • Online SEO & Digital Media Marketing Diploma Course
    Online SEO & Digital Media Marketing Diploma Course

    Learn the basics of marketing with the Online SEO and Digital Media Marketing Diploma Course Includes modules on email marketing, SEO and social media (including Facebook and Twitter) Teaches you all you need to excel in the world of online marketing as a professional or beginner Focus on data analytics, SEO keywords, website monetisation and plugin installation Taught through video tutorials, online materials, recommended reading and assessments Includes 35 hours of guided learning hours made up of real-time contact and guidance Get a professional qualification endorsed by TQUK and Ofqual Awarding Organisation Accredited by CPD and awards 40 CPD points upon completion See Full Details for product specifications Save on the  Online SEO and Digital Media Marketing Diploma Course - now only 7.99 pounds  

    Price: 7.99 £ | Shipping*: £
  • Online SEO & Digital Media Marketing Diploma Course
    Online SEO & Digital Media Marketing Diploma Course

    Learn the basics of marketing with the Online SEO and Digital Media Marketing Diploma Course Includes modules on email marketing, SEO and social media (including Facebook and Twitter) Teaches you all you need to excel in the world of online marketing as a professional or beginner Focus on data analytics, SEO keywords, website monetisation and plugin installation Taught through video tutorials, online materials, recommended reading and assessments Includes 35 hours of guided learning hours made up of real-time contact and guidance Get a professional qualification endorsed by TQUK and Ofqual Awarding Organisation Accredited by CPD and awards 40 CPD points upon completion See Full Details for product specifications Save on the  Online SEO and Digital Media Marketing Diploma Course - now only 7.99 pounds  

    Price: 7.99 £ | Shipping*: £
  • Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
    Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media

    How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.

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  • Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media
    Digital Satire in Latin America : Online Video Humor as Hybrid Alternative Media

    How creators of online video critique politics and society and amplify public discourse in Latin American countries This book analyzes how digital-native audiovisual satire has become increasingly influential in national public debates within Latin America.Paul Alonso illuminates the role of online video in filling gaps in sociopolitical critique left by television, traditional journalism, and commercial entertainment while exposing some of the prevalent tensions of the region.Alonso draws on interviews and analyzes media content to consider some of the most representative and influential satirical shows born on the internet and produced in Argentina, Colombia, Ecuador, Peru, Mexico, and Latinx communities in the United States.He discusses YouTubers Chumel Torres, Malena Pichot, Guille Aquino, Joanna Hausmann, and El Cacash; the Enchufe.tv collective; and the video columnists Maria Paulina Baena from La Pulla and Mariángela Urbina from Las Igualadas.These creators use professional and non-mainstream practices and resources to dismantle fake news, highlight social tensions, and offer in-depth content that goes beyond confrontational attacks.In contexts of highly ideological polarization, Alonso argues, digital satire is a unique type of hybrid alternative media that can articulate nonpartisan interpretations of reality while also questioning, deconstructing, and subverting the authoritative role of media.Satiric voices can offer an informed, reflexive, argumentative, or historically rooted perspective that amplifies public discourse and shapes changing notions of journalism and political communication in democratic societies. A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez Publication of this work made possible by a Sustaining the Humanities through the American Rescue Plan grant from the National Endowment for the Humanities.

    Price: 28.95 £ | Shipping*: 0.00 £
  • Is a 16 Mbit line sufficient for online gaming/streaming?

    A 16 Mbit line may be sufficient for online gaming and streaming, but it may not provide the best experience, especially if multiple devices are using the internet at the same time. Online gaming and streaming typically require a stable and fast internet connection to minimize lag and buffering. For a smoother experience, a higher bandwidth such as 25-50 Mbit may be more suitable, especially for high-definition streaming and competitive gaming. Additionally, factors such as network congestion and latency can also impact the overall performance of online gaming and streaming.

  • Is online gaming addictive?

    Online gaming can be addictive for some individuals, as it provides a sense of accomplishment, social interaction, and escape from reality. The constant rewards and progression in games can trigger the brain's reward system, leading to compulsive behavior. However, not everyone who plays online games will develop an addiction. It ultimately depends on the individual's susceptibility to addiction and their ability to manage their gaming habits.

  • What is online gaming?

    Online gaming refers to playing video games over the internet with other players from around the world. It allows players to connect and compete with each other in real-time, regardless of their physical location. Online gaming can be done on various platforms such as consoles, computers, and mobile devices. It has become a popular form of entertainment and social interaction for gamers of all ages.

  • What is online gaming addiction?

    Online gaming addiction is a compulsive and excessive use of online video games, leading to negative consequences in various areas of a person's life. It is characterized by an inability to control or limit gaming behavior, neglect of other important activities, and continued gaming despite negative effects on relationships, work, or school. This addiction can lead to social isolation, physical health problems, and psychological distress. It is important to seek professional help if you or someone you know is struggling with online gaming addiction.

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  • Emotions Online : Feelings and Affordances of Digital Media
    Emotions Online : Feelings and Affordances of Digital Media

    Digital media have become deeply immersed in our lives, heightening both hopes and fears of their affordances.While the internet, mobile phones, and social media offer their users many options, they also engender concerns about their manipulations and intrusions.Emotions Online explores the visions that shape responses to media and the emotional regimes that govern people’s engagements with them. This book critically examines evidence on the role of digital media in emotional life.Offering a sociological perspective and using ideas from science and technology studies and media studies, it explores:• The dimensions and operations of the online emotional economy• Growing concerns about online harms and abuse, especially to children• ‘Deepfakes’ and other forms of image-based abuse• The role of hope in shaping online behaviours• ‘Digital well-being’ and its market• COVID-19’s impacts on perceptions of digital media and Big Tech• Growing challenges to centralised control of the internet, and the implications for future emotional lifeThe book breaks new ground in the sociological study of digital media and the emotions.It reveals the dynamics of online emotional regimes showing how deceptive designs and algorithm-driven technologies serve to attract and engage users.As it argues, digital media rely on the emotional labours of many people, including social media inf luencers and content moderators who make the internet seem smart.The book provides an invaluable overview of the evidence and debates on the role of digital media in emotional life and guidance for future research, policy, and action.

    Price: 35.99 £ | Shipping*: 0.00 £
  • Digital Flows : Online Hip Hop Music and Culture
    Digital Flows : Online Hip Hop Music and Culture

    This is an open access title available under the terms of a CC BY-NC-ND 4.0 International licence.It is free to read on the Oxford Academic platform and offered as a free PDF download from OUP and selected open access locations. Some fifty years after its birth in the Bronx, hip hop has become one of the most influential cultural phenomena of the internet era.With the internet now enmeshed in our daily routines, hip hop thrives in the digital realm, constituting a third of all music streams.From Drake memes to viral TikTok dances and AI-generated rappers, hip hop is constantly created, shared, and discussed online.This shift challenges hip hop's conventional connections to place, authenticity, and community.Through this book, author Steven Gamble offers a fresh examination of hip hop's latest chapter, intricately interwoven with the interconnected cultural currents of the internet. With an innovative method encompassing music and cultural analysis, ethnography, and web data analysis, Gamble provides a cutting-edge account of the intersections between hip hop and the internet, supported by the latest practices in digital humanities and data ethics.The book extensively draws on scholarship in hip hop studies, internet studies, popular music studies, media studies, communication studies, cultural studies, Black studies, intersectional feminism, and more.Gamble provides in-depth insights into hip hop in the internet age, new net-native genres like Soundcloud rap and YouTube lofi beats, communities on social media and streaming platforms, online hip hop feminism in rap music videos, cultural appropriation and callout/cancel culture, and hip hop concerts on video game platforms.For old school heads and extremely online memesters alike, for fans and creatives, for students as well as academics seeking to understand digital transformations of music, Digital Flows uncovers what happens when a cultural form born on the streets thrives on the transformative technologies of global reach.

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  • Misinformation Matters : Online Content and Quality Analysis
    Misinformation Matters : Online Content and Quality Analysis

    What is "misinformation"? Why does it matter? How does it spread on the internet, especially on social media platforms?What can we do to counteract the worst of its effects?Can we counteract its effects now that it is ubiquitous?These are the questions we answer in this book. We are living in an information age (specifically an "algorithmic age") which prioritizes information "quantity" over "quality".Social media has brought billions of people from across the world together online and the impact of diverse platforms, such as Facebook, WeChat, Reddit, LinkedIn, Signal, WhatsApp, Gab, Instagram, Telegram, and Snapchat, has been transformational. The internet was created, with the best of intentions, as an online space where written content could be created, consumed and diffused without any real intermediary.This empowering aspect of the web is still, mostly, a force for good.People, on the whole, are better informed and online discussion is more inclusive because barriers to participation are reduced.As activity online has grown, however, an expanding catalogue of research reveals a darker side to social media, and the internet generally.Namely, misinformation’s ability to negatively influence our behaviour both online and offline. The solution we provide to this growing dilemma is informed by Ludwig Wittgenstein’s Tractatus Logico-Philosophicus, which examines the relationship between language and reality from a philosophical perspective, and complements Claude Shannon’s Information Quantity Theory, which addresses the quantification, storage and communication of digital information from a mathematical perspective.The book ends by setting out a model designed by us: a "Wittgensteinian" approach to information quality.It defines content published online by clarifying the propositions and claims made within it.Our model’s online information quality check allows users to effectively analyse the quality of trending online content.This approach to misinformation analysis and prevention has been designed to be both easy to use and pragmatic.It upholds freedom of speech online while using the "harm principle" to categorise problematic content.

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  • Interactive Level 1 Teacher's Book with Online Content
    Interactive Level 1 Teacher's Book with Online Content

    Interactive is an exciting four-level course for teenage learners from elementary to upper-intermediate levels (CEF A2-B2). This contains full explanations working with the Student's Book material and an answer key.The introduction includes tips for teaching skills, using the internet and the DVDs, and managing the 'Interaction' and 'Pronunciation' sections.There is an optional activity for every page of the Student's Book developing grammar, vocabulary, reading or listening.Background cultural information is provided where relevant and there are weblinks to follow on from the 'Skills4Real' sections.There is also around an hour's worth of optional reading, listening and speaking activities to accompany each graphic novel instalment.

    Price: 36.18 £ | Shipping*: 0.00 £
  • How can I use MyFlixx online streaming?

    To use MyFlixx online streaming, you can visit their website and create an account by providing your email address and setting a password. Once your account is created, you can browse through their library of movies and TV shows, select the content you want to watch, and start streaming instantly. You can also use the search bar to find specific titles or genres. Additionally, MyFlixx may offer a mobile app that you can download on your smartphone or tablet for on-the-go streaming.

  • At which Kpop entertainment companies can one apply online?

    One can apply online for Kpop entertainment companies such as SM Entertainment, JYP Entertainment, YG Entertainment, and Big Hit Entertainment (now known as HYBE Corporation). These companies often have online audition portals where aspiring Kpop idols can submit their applications, videos, and other materials for consideration. Additionally, some companies may also have specific online application forms for trainee or internship positions.

  • How can I send an online audition to YG Entertainment or Jellyfish Entertainment?

    To send an online audition to YG Entertainment or Jellyfish Entertainment, you can visit their official websites and look for information on audition submissions. Typically, both agencies have specific guidelines and requirements for online auditions, such as submitting a video showcasing your talent and filling out an application form. Make sure to follow the instructions carefully and present your skills and personality in the best possible way to increase your chances of being noticed by the talent scouts at these agencies.

  • Who knows good online gaming websites?

    There are many good online gaming websites, and it ultimately depends on personal preferences. Some popular options include Steam, Epic Games Store, and GOG.com for purchasing and downloading games. For free-to-play games, websites like Kongregate, Miniclip, and Pogo offer a wide variety of options. Additionally, platforms like Twitch and YouTube Gaming are great for discovering new games and connecting with the gaming community.

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