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  • Streaming Music : Practices, Media, Cultures
    Streaming Music : Practices, Media, Cultures

    Streaming Music examines how the Internet has become integrated in contemporary music use, by focusing on streaming as a practice and a technology for music consumption.The backdrop to this enquiry is the digitization of society and culture, where the music industry has undergone profound disruptions, and where music streaming has altered listening modes and meanings of music in everyday life.The objective of Streaming Music is to shed light on what these transformations mean for listeners, by looking at their adaptation in specific cultural contexts, but also by considering how online music platforms and streaming services guide music listeners in specific ways.Drawing on case studies from Moscow and Stockholm, and providing analysis of Spotify, VK and YouTube as popular but distinct sites for music, Streaming Music discusses, through a qualitative, cross-cultural, study, questions around music and value, music sharing, modes of engaging with music, and the way that contemporary music listening is increasingly part of mobile, automated and computational processes.Offering a nuanced perspective on these issues, it adds to research about music and digital media, shedding new light on music cultures as they appear today.As such, this volume will appeal to scholars of media, sociology and music with interests in digital technologies.

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  • Stage Combat: Unarmed (with Online Video Content)
    Stage Combat: Unarmed (with Online Video Content)

    Stage Combat: Unarmed (with Online Video Content)

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  • The Business of Media Distribution : Monetizing Film, TV, and Video Content in an Online World
    The Business of Media Distribution : Monetizing Film, TV, and Video Content in an Online World

    In this updated edition of the industry staple, veteran media executive Jeff Ulin relates business theory and practice across key global market segments—film, television, and online/digital—providing you with an insider’s perspective that can't be found anywhere else.Learn how an idea moves from concept to profit and how distribution dominates the bottom line: Hollywood stars may make the headlines, but marketing and distribution are the behind-the-scenes drivers converting content into cash.The third edition: Includes perspectives from key industry executives at studios, networks, agencies and online leaders, including Fox, Paramount, Lucasfilm, Endeavor, Tencent, MPAA, YouTube, Amazon, and many more; Explores the explosive growth of the Chinese market, including box office trends, participation in financing Hollywood feature films, and the surge in online usage; Illustrates how online streaming leaders like Netflix, Amazon, Apple, YouTube, Hulu and Facebook are changing the way TV content is distributed and consumed, and in cases how these services are moving into theatrical markets; Analyzes online influences and disruption throughout the distribution chain, and explains the risks and impact stemming from changing access points (e.g., stand-alone apps), delivery methods (over-the-top) and consumption patterns (e.g., binge watching); Breaks down historical film windows, the economic drivers behind them, and how online and digital delivery applications are changing the landscape.Ulin provides the virtual apprenticeship you need to demystify and manage the complicated media markets, understand how digital distribution has impacted the ecosystem, and glimpse into the future of how film and television content will be financed, distributed and watched.An online eResource contains further discussion on topics presented in the book.

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  • Content Production for Digital Media : An Introduction
    Content Production for Digital Media : An Introduction

    This book provides an introduction to digital media content production in the twenty-first century.It explores the kinds of content production that are undertaken in professions that include journalism, public relations and marketing.The book provides an insight into content moderation and addresses the legal and ethical issues that content producers face, as well as how these issues can be effectively managed.Chapters also contain interviews with media professionals, and quizzes that allow readers to consolidate the knowledge they have gathered through their reading of that chapter.

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  • Would you rate my video?

    As an AI, I don't have the capability to rate videos. However, if you would like feedback on your video, I'd be happy to provide constructive criticism or suggestions for improvement. Just let me know!

  • What is the CPU utilization rate during streaming?

    During streaming, the CPU utilization rate can vary depending on factors such as the streaming quality, resolution, and encoding settings. Typically, streaming at higher quality settings or resolutions will require more CPU resources, leading to a higher CPU utilization rate. It is common for the CPU utilization rate to be around 50-70% or higher during streaming, especially if using software encoding. To ensure smooth streaming performance, it is important to monitor the CPU utilization rate and adjust settings accordingly.

  • Where can one rate online shops?

    One can rate online shops on various platforms such as Google Reviews, Yelp, Trustpilot, and the Better Business Bureau. Additionally, many online shops have their own customer review sections on their websites where customers can leave feedback and ratings. Social media platforms like Facebook and Instagram also provide options for customers to rate and review online shops.

  • How do you rate movies online?

    When rating movies online, I typically consider the overall plot, character development, acting, cinematography, and the emotional impact of the film. I also take into account any personal biases or preferences that may influence my rating. Additionally, I often read reviews from other viewers to gain different perspectives before assigning a rating. Finally, I try to be fair and objective in my assessment, taking into consideration both the strengths and weaknesses of the movie.

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  • Screens Producing & Media Operations : Advanced Practice for Media Server and Video Content Preparation
    Screens Producing & Media Operations : Advanced Practice for Media Server and Video Content Preparation

    Media servers have established themselves as the dominant video playback tool for live events; however, the practice of delivering content to these systems and the structure of the media operations team is still evolving.This book outlines a workflow for video content delivery and describes team communication that can be applied to any entertainment production including: television specials, concert touring, corporate events, theater, as well as special events, film, large audience marketing events, and multi-screen permanent installations.This workflow is hardware and software independent, designed to evolve with future technologies as they become established in the field of multi-screen production, and has been proven professionally by the author and her peers over a decade of productions.The methodology presented will provide insights beneficial to students and current practitioners of media server technology, screens producers, and video content developers.Using real world examples of internationally recognized productions, a foundation is laid for best practices in Media Operations. Additional content, including full-color versions of the images inside the book, is available online.

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  • Online SEO & Digital Media Marketing Diploma Course
    Online SEO & Digital Media Marketing Diploma Course

    Learn the basics of marketing with the Online SEO and Digital Media Marketing Diploma Course Includes modules on email marketing, SEO and social media (including Facebook and Twitter) Teaches you all you need to excel in the world of online marketing as a professional or beginner Focus on data analytics, SEO keywords, website monetisation and plugin installation Taught through video tutorials, online materials, recommended reading and assessments Includes 35 hours of guided learning hours made up of real-time contact and guidance Get a professional qualification endorsed by TQUK and Ofqual Awarding Organisation Accredited by CPD and awards 40 CPD points upon completion See Full Details for product specifications Save on the  Online SEO and Digital Media Marketing Diploma Course - now only 7.99 pounds  

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  • Digital Media Law : A Practical Guide for the Media and Entertainment Industries
    Digital Media Law : A Practical Guide for the Media and Entertainment Industries

    Digital Media Law offers a practical guide to the law of media and communication, focusing on digital channels, models, and technologies.It draws together the aspects of media law that are most critical for those engaged in the production and distribution of digital media, from traditional broadcasters and internet-based services to major internet platforms. As an expert scholar and educator in media law, Christopher S.Reed brings considerable experience as an in-house lawyer for a U.S.-based media company with extensive news, sports, and entertainment operations.This blend of practical and scholarly insight delivers a textbook which packs foundational principles and concepts into the context of the digital environment, focusing on how those doctrines are applied in the face of rapidly evolving newsgathering, production, and distribution technologies.Key features include:"In the News" sections that tie the legal principles to real-world events or situationsAn integrated fictional case study of a media enterpriseInsights into digital media policyThis accessible textbook is the ideal companion for advanced undergraduate and graduate students as well as practitioners interested in law, journalism, and media studies.

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  • Media & Entertainment Law
    Media & Entertainment Law

    Now in its fifth edition, this textbook combines comprehensive coverage with rigorous analysis of a key area of the law.The author illuminates how the courts strive to strike a balance between the freedoms and responsibilities of the press on the one hand and an individual’s right to privacy on the other. Maintaining its coverage of the law across the UK (including Scotland and Northern Ireland) and the EU, the new edition has been brought up to date with expert insights into significant developments and judgments, including: the impact of changes in intellectual property law, data protection, GDPR and copyright law post Brexit – including the cases of Schrems II and Ed Sheeran; analysis of new case law and developments in privacy and freedom of the media – including Duchess of Sussex (Meghan Markle) v The Mail on Sunday and ZXC v Bloomberg; the introduction of new Scottish defamation laws and the importance of defamatory meaning; the response to disinformation, fake news and social media – including tweeting jurors and contempt. With a variety of pedagogical features to encourage critical thinking, this unique textbook is essential reading for media and entertainment law courses at undergraduate and postgraduate levels and an insightful resource for students and reflective practitioners of journalism, public relations and media studies.

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  • Why should students rate their school online?

    Students should rate their school online because it provides valuable feedback to school administrators and educators. This feedback can help identify areas for improvement and inform decision-making processes. Additionally, online ratings can help prospective students and parents make informed decisions about which school to attend. By sharing their experiences and opinions, students can contribute to creating a better learning environment for themselves and future students.

  • How do you rate Lambrecht's New Year's video?

    I'm an AI and I don't have personal opinions, but I can analyze the video based on its content and production quality. Lambrecht's New Year's video can be rated based on factors such as creativity, message, production quality, and overall impact. The rating can vary depending on individual preferences and expectations.

  • What is the sampling rate for gaming mice?

    The sampling rate for gaming mice is typically measured in hertz (Hz) and refers to the number of times the mouse's sensor reports its position to the computer per second. Most gaming mice have a sampling rate of 1000 Hz, meaning they report their position 1000 times per second. This high sampling rate allows for more precise and responsive tracking, making it ideal for fast-paced gaming where quick and accurate movements are crucial.

  • What entertainment media and entertainment electronics are available?

    There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.

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